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Detailed description of the Tsardom of Bulgaria roster.

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Greetings! Today I will covering the stats and availability of the Tsardom of Bulgaria roster in Roar of Conquest: The Late Middle Ages, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Bulgaria's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!


The Tsardom of Bulgaria

Bulgaria boasts a strong roster with little to no weaknesses. With strong infantry to hold the battle line and excellent cavalry to charge and harass the rear and flanks, the enemies of Bulgaria will have much to fear when facing them in battle! For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. Glory to the Tsar, on to war!

1) General's Bodyguard

heavy boyars 1


  • Unit Size: 32
  • Melee Attack: 8
  • Charge: 8
  • Secondary Melee Attack: 8 (AP)
  • Defense: 20 (Armor 9, Defense Skill 8, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Woodsmen

woodsmen info


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 3
  • Defense: 6 (Armor 1, Defense Skill 5, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Mustering Hall, (Motte and Baily)

While not professional soldiers, these men are a useful early-game unit for dealing with armored enemies

3) Spear Militia

EE Spear Militia info


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 1
  • Defense: 10 (Armor 2, Defense Skill 2, Shield 6)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

Spear Militia are good for padding out armies or maintaining public order in settlements.

4) Levy Archers

EE Peasant Archers info


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 2 (AP)
  • Charge: 1
  • Defense: 6 (Armor 1, Defense Skill 2, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

5) Bulgarian Macemen

Bulgarian Axemen info


  • Unit Size: 150
  • Missile Attack: 6 (AP)
  • Melee Attack: 4
  • Charge: 6
  • Defense: 15 (Armor 6, Defense Skill 5, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

These men act as a medium infantry that hit relatively hard in melee combat.

6) Bulgarian Light Lancers

Bulgarian Light Lancers info


  • Unit Size: 60
  • Melee Attack: 3
  • Charge: 8
  • Secondary Melee Attack: 6
  • Defense: 10 (Armor 2, Defense Skill 3, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

This light cavalry is useful for charging down enemy archer and chasing off routing units from the battlefield.

7) Bulgarian Javelinmen

Bulgarian Javelinmen info


  • Unit Size: 150
  • Missile Attack: 11
  • Melee Attack: 3 (AP)
  • Charge: 2
  • Defense: 10 (Armor 1, Defense Skill 6, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town)

These men act as a light skirmish infantry, good for whittling down enemies with their javelins, but mediocre in melee.

8) Bulgarian Hooked Pikemen

transilvanian peasants info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 3
  • Defense: 9 (Armor 4, Defense Skill 5, Shield 0)
  • Attributes: Spear Wall, Free Upkeep
  • Availability: Campaign start
  • Building Requirement: Town Guard (Large Town)

These men act as great defensive infantry, able to hold enemies at bay with their pikes.

9) Crossbow Guildsmen

ee crossbow militia info


  • Unit Size: 150
  • Missile Attack: 9 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 12 (Armor 5, Defense Skill 3, Shield 4)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A decent crossbow unit, useful for whittling down armored enemies at range.

10) Bulgarian Spearmen

Bulgarian Spearmen info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 3
  • Defense: 16 (Armor 6, Defense Skill 4, Shield 6)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

These men serve as a tough, strong line of infantry to hold against any enemy of Bulgaria.

11) Bulgarian Crossbowmen

Bulgarian Crossbowmen info


  • Unit Size: 150
  • Missile Attack: 8 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 14 (Armor 6, Defense Skill 3, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

A decent crossbow, good for killing armored enemies at range or fighting ad light infantry in melee.

12) Bulgarian Heavy Infantry

Bulgarian Heavy Infantry info


  • Unit Size: 150
  • Melee Attack: 9 (AP)
  • Charge: 4
  • Defense: 19 (Armor 8, Defense Skill 6, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Barracks, (Fortress)

Serving as excellent heavy infantry, these men crush any foe with their heavy maces.

13) Bulgarian Heavy Archers

bulgarian heavy archers info


  • Unit Size: 150
  • Missile Attack: 5
  • Melee Attack: 7
  • Charge: 4
  • Defense: 17 (Armor 7, Defense Skill 6, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

These men are an excellent hybrid unit, able to serve both as strong archer at range and in melee with their swords.

14) Bulgarian Cavalry

bulgarian cavalry info


  • Unit Size: 80
  • Melee Attack: 8
  • Charge: 12
  • Secondary Melee Attack: 9
  • Defense: 16 (Armor 7, Defense Skill 5, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Baron's Stables, (Fortress)

A strong medium cavalry, swift of foot, and great for striking vulnerable enemy formations.

15) Foot Boyars

dismounted boyars info


  • Unit Size: 120
  • Melee Attack: 10 (AP)
  • Charge: 5
  • Defense: 22 (Armor 11, Defense Skill 7, Shield 4)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

A strong infantry unit great for smashing through enemy infantry lines.

16) Boyars

heavy boyars 1


  • Unit Size: 60
  • Melee Attack: 9
  • Charge: 10
  • Secondary Melee Attack: 11
  • Defense: 22 (Armor 11, Defense Skill 6, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

A strong heavy cavalry, excellent at charging down any foe on the battlefield.

17) Late General's Bodyguard

heavy boyars info


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 9 (AP)
  • Defense: 32 (Armor 19, Defense Skill 7, Shield 6)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

18) Dvortsova Strazha Halberdiers

Bulgarian Guards info


  • Unit Size: 150
  • Melee Attack: 17 (AP)
  • Charge: 6
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

Elite warriors armed with halberds, these men crush any enemy in their path for the glory of the Tsar!

19) Bulgarian Swordsmen

bulgarian guard info


  • Unit Size: 150
  • Melee Attack: 9
  • Charge: 4
  • Defense: 19 (Armor 8, Defense Skill 6, Shield 5)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

These warriors act as strong heavy infantry, skilled at holding the line or charging into the enemy as the situation demands.

20) Heavy Boyars

heavy boyars info


  • Unit Size: 80
  • Melee Attack: 6
  • Charge: 14
  • Secondary Melee Attack: 12 (AP)
  • Defense: 28 (Armor 18, Defense Skill 6, Shield 4)
  • Attributes: Free upkeep
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: King's Stables, (Citadel)

An elite shock cavalry, this unit will trample any enemy foolish to stand in front of their charge.

21) Cossack Gunners

cossack gunners info


  • Unit Size: 80
  • Missile Attack: 19 (AP)
  • Melee Attack: 5 (AP)
  • Charge: 6
  • Defense: 8 (Armor 3, Defense Skill 5, Shield 0)
  • Attributes: None
  • Frighten Infantry
  • Availability: Machines that Fly Event, (year 1492)
  • Building Requirement: King's Stables, (Citadel)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.

22) Streltsy

cossack musketeers info


  • Unit Size: 150
  • Missile Attack: 28 (AP)
  • Melee Attack: 18 (AP)
  • Charge: 6
  • Defense: 16 (Armor 7, Defense Skill 9, Shield 0)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Army Barracks, (Huge City)

A deadly hybrid unit, these men are skilled are shooting down enemies from range or striking them down in melee with their large axes.

23) Pikemen

Pikemen info


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 4
  • Defense: 13 (Armor 7, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

An excellent unit in defense, especially against cavalry.


So there you have it, the entire roster for the Tsardom of Bulgaria! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!

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