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Detailed description of the Kwarezmian Empire roster.

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Greetings! Today I will covering the stats and availability of the Kwarezmian roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how their roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VI. Now onto the details!


The Kwarezmian Empire

The Persian roster is a combination of skirmish troops backed by powerful cavalry working together to whittle down the enemy through attrition and hammer and anvil tactics. The vast majority of their roster is available from the campaign start, which is a blessing when you are dealing with the Mongols and Timurids as your neighbors. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. In the name of the Blessed Prophet, on to victory!

1) General's Bodyguard

me bodyguard info


  • Unit Size: 32
  • Melee Attack: 8
  • Charge: 7
  • Secondary Melee Attack: 9
  • Defense: 24 (Armor 12, Defense Skill 10, Shield 2)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Afghan Javelinmen

afghan javelinmen info


  • Unit Size: 120
  • Missile Attack: 12 (AP)
  • Melee Attack: 4
  • Charge: 2
  • Defense: 12 (Armor 2, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Mustering Hall, (Motte and Baily)

These men are excellent for devastating enemy formations with their javelins before closing into melee as light infantry.

3) Spear Militia

me spear militia info


  • Unit Size: 150
  • Melee Attack: 1
  • Charge: 2
  • Defense: 8 (Armor 0, Defense Skill 1, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Garrison Quarters, (Wooden Castle)

Cheap infantry good for bolstering early-game armies or maintaining public order in settlements.

4) Levy Archers

me peasant archers info


  • Unit Size: 120
  • Missile Attack: 1
  • Melee Attack: 1
  • Charge: 1
  • Defense: 0 (Armor 0, Defense Skill 0, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

5) Saracen Militia

saracen militia info


  • Unit Size: 200
  • Melee Attack: 3
  • Charge: 2
  • Defense: 13 (Armor 4, Defense Skill 2, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

Sturdy and reliable spearmen, good for holding the line against enemy infantry or cavalry.

6) Crossbow Militia

me crossbow militia info


  • Unit Size: 120
  • Missile Attack: 7 (AP)
  • Melee Attack: 1
  • Charge: 1
  • Defense: 8 (Armor 4, Defense Skill 4, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A sturdy militia unit, useful for shooting down armored enemies from a safe position.

7) Persian Archers

persian archers info


  • Unit Size: 120
  • Missile Attack: 4
  • Melee Attack: 3 (AP)
  • Charge: 2
  • Defense: 12 (Armor 6, Defense Skill 6, Shield 0)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

A useful archer unit, good for weakening enemies down range but weak in close-quarters combat.

8) Daylami Light Infantry

daylami light infantry info


  • Unit Size: 120
  • Missile Attack: 12
  • Melee Attack: 4 (AP)
  • Charge: 2
  • Defense: 13 (Armor 2, Defense Skill 8, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

This light infantry is excellent at weakening enemies with volleys of javelins and fighting spearmen or light infantry in melee.

9) Persian Spearmen

persian spearmen info


  • Unit Size: 150
  • Melee Attack: 3
  • Charge: 3
  • Defense: 15 (Armor 5, Defense Skill 6, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A sturdy spear unit, good for holding the line against enemy forces.

10) Daylami Infantry

daylami infantry info


  • Unit Size: 150
  • Missile Attack: 12 (AP)
  • Melee Attack: 7 (AP)
  • Charge: 3
  • Defense: 18 (Armor 6, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Barracks, (Fortress)

A superior version of their light comrades, these men serve as tough melee infantry as well as deadly javelin throwers.

11) Iraq Heavy Archers

iraq heavy archers info


  • Unit Size: 150
  • Missile Attack: 4
  • Melee Attack: 5 (AP)
  • Charge: 3
  • Defense: 16 (Armor 6, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

An excellent hybrid unit, these men serve as capable archers and are skilled in melee combat.

12) Turkoman Cavalry

turkomans info


  • Unit Size: 80
  • Missile Attack: 5
  • Melee Attack: 4
  • Charge: 5
  • Defense: 5 (Armor 0, Defense Skill 3, Shield 2)
  • Attributes: Cantabrian Circle, Free upkeep
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

A good horse archer unit, great for drawing out and weakening enemy forces and charging down enemy archers.

13) Persian Lancers

persian lancers info


  • Unit Size: 80
  • Melee Attack: 8
  • Charge: 9
  • Secondary Melee Attack: 6 (AP)
  • Defense: 14 (Armor 5, Defense Skill 5, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Sheikh's Stables, (Castle)

A decent medium cavalry, good for charging into the enemy and dealing with heavily armored opponents with their maces.

14) Persian Horse Archers

sibyan al khass info


  • Unit Size: 80
  • Missile Attack: 6
  • Melee Attack: 7
  • Charge: 6
  • Defense: 15 (Armor 6, Defense Skill 6, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Amir's Stables, (Fortress)

These warriors act more like traditional horse archers in comparison to the Cataphract Cavalry, but are still capable fighter in melee when the need arises.

15) Kwarezmian Noblemen

kwarezmian cavalry info


  • Unit Size: 60
  • Melee Attack: 10
  • Charge: 8
  • Secondary Melee Attack: 11
  • Defense: 20 (Armor 12, Defense Skill 5, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

A fantastic heavy cavalry, this unit's thunderous charge can turn the tide of battle swiftly against your enemies.

16) Late General's Bodyguard

me late bodyguard info


  • Unit Size: 32
  • Melee Attack: 6
  • Charge: 12
  • Secondary Melee Attack: 8 (AP)
  • Defense: 27 (Armor 16, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

17) Persian Swordsmen

persian swordsmen info


  • Unit Size: 150
  • Melee Attack: 6
  • Charge: 3
  • Defense: 15 (Armor 5, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A decent medium infantry, good for dealing with enemy archer and spearmen.

18) Daylami Axemen

daylami axemen info


  • Unit Size: 150
  • Melee Attack: 15 (AP)
  • Charge: 7
  • Defense: 16 (Armor 8, Defense Skill 8, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks (Large City)

These warriors are excellent for dealing with heavily armored enemies in melee, cutting all enemies asunder with their two-handed axes.

19) Hand Gunners

hand gunners 2


  • Unit Size: 150
  • Missile Attack: 11 (AP)
  • Melee Attack: 5
  • Charge: 3
  • Defense: 11 (Armor 4, Defense Skill 7, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

A short-range gunpowder unit, good for blasting into enemy formations from a defensive position.

20) Elephants

elephants 1


  • Unit Size: 45
  • Missile Attack: 16 (AP)
  • Melee Attack: 12 (AP)
  • Charge: 8
  • Defense: 19 (Armor 15, Defense Skill 4, Shield 0)
  • Hit Points: 6
  • Attributes: Can Rampage
  • Frighten Infantry and Cavalry
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Caliph's Stables, (Citadel)

Expensive to recruit and maintain, this unit can nevertheless win battles for you by themselves, trampling your enemies while gunners on the howdahs unleash volleys of lead into the enemy ranks!

21) Cataphract Cavalry

armored horsearchers info


  • Unit Size: 80
  • Missile Attack: 5
  • Melee Attack: 10
  • Charge: 10
  • Defense: 20 (Armor 11, Defense Skill 5, Shield 4)
  • Attributes: Cantabrian Circle
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Sultan's Stables, (Citadel)

These warriors serve as an excellent hybrid cavalry unit, able to skirmish the enemy at range or charge into melee with their lances to devastating effect.

22) Royal Guard Cavalry

imperial guard info


  • Unit Size: 80
  • Melee Attack: 8
  • Charge: 12
  • Secondary Melee Attack: 10
  • Defense: 26 (Armor 14, Defense Skill 9, Shield 3)
  • Attributes: Free upkeep
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Fortress

The cream of Kwarezmian cavalry, this unit is the best heavy cavalry the faction has to offer, and can devastate your enemies on the charge.

23) Royal Guard

dismounted imperial guard info


  • Unit Size: 150
  • Melee Attack: 20 (AP)
  • Charge: 6
  • Defense: 18 (Armor 9, Defense Skill 9, Shield 0)
  • Attributes: Free upkeep
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Citadel

Devastating heavy infantry, this unit can decimate enemy formations on the charge with their two-handed axes.


So there you have it, the entire roster for the Kwarezmian Empire! If you like what you see, feel free to download the mod here: ROC: LMA VI Now, go forth and conquer!

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