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Detailed description of the Kingdom of Poland roster.

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Greetings! Today I will covering the stats and availability of the Polish roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Poland's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VI. Now onto the details!


The Kingdom of Poland

The strength of Poland lies in their excellent cavalry. They have cavalry for every occasion; heavy shock cavalry to devastate the enemy, fast skirmish cavalry to pick apart dangerous enemy units, and Hussars, who combine the speed of light cavalry with the charging power of heavy shock cavalry into one deadly package. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. Forward onto glory or death!

1) General's Bodyguard

ne bodyguard info


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 14
  • Secondary Melee Attack: 10
  • Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Woodsmen

woodsmen info


  • Unit Size: 120
  • Melee Attack: 8 (AP)
  • Charge: 3
  • Defense: 5 (Armor 0, Defense Skill 5, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Mustering Hall, (Motte and Baily)

While not professional soldiers, these men are a useful early-game unit for dealing with armored enemies.

3) Spear Militia

spear militia 12


  • Unit Size: 150
  • Melee Attack: 1
  • Charge: 2
  • Defense: 8 (Armor 0, Defense Skill 1, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Garrison Quarters, (Wooden Castle)

Slightly more useful than peasant infantry with their spears, Spear Militia are good for padding out armies or maintaining public order in settlements.

4) Levy Archers

levy archers


  • Unit Size: 120
  • Missile Attack: 1
  • Melee Attack: 1
  • Charge: 1
  • Defense: 0 (Armor 0, Defense Skill 0, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

5) Crossbow Militia

crossbow militia


  • Unit Size: 120
  • Missile Attack: 7 (AP)
  • Melee Attack: 1
  • Charge: 2
  • Defense: 5 (Armor 2, Defense Skill 3, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A cheap crossbow unit, useful for whittling down armored enemies at range.

6) Slavic Spearmen

smolensk infantry info


  • Unit Size: 150
  • Melee Attack: 4
  • Charge: 3
  • Defense: 15 (Armor 6, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

A sturdy spear unit, good for holding the line while the rest of you army does the killing.

7) Light Men at Arms

light MAA


  • Unit Size: 150
  • Melee Attack: 4
  • Charge: 3
  • Defense: 16 (Armor 4, Defense Skill 7, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A sturdy infantry unit, especially useful for clearing out enemy spearmen and archers.

8) Prussian Swordsmen

prussian swordsmen


  • Unit Size: 150
  • Melee Attack: 5
  • Charge: 3
  • Defense: 17 (Armor 5, Defense Skill 7, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A superior version of Light Men at Arms, these men fulfill the same role in battle.

9) Lithuanian Archers

lithuanian archers


  • Unit Size: 120
  • Missile Attack: 3
  • Melee Attack: 2
  • Charge: 2
  • Defense: 9 (Armor 0, Defense Skill 6, Shield 3)
  • Attributes: Place Stakes, Free upkeep
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

A cheap but useful archer unit, good for killing lightly armored enemies and placing stakes to obstruct enemy cavalry.

10) Polska Kawaleria

strzelcy


  • Unit Size: 60
  • Missile Attack: 7 (AP)
  • Melee Attack: 3 (AP)
  • Charge: 5
  • Defense: 8 (Armor 4, Defense Skill 2, Shield 2)
  • Attributes: Cantabrian Circle
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

A fantastic light cavalry, these men excel in picking apart armored enemies and drawing out enemy cavalry away from the main battle lines.

11) Dismounted Piast Nobles

dis piast nobles


  • Unit Size: 120
  • Melee Attack: 8 (AP)
  • Charge: 3
  • Defense: 16 (Armor 5, Defense Skill 6, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

Fearsome in melee combat, these men are excellent at killing even elite enemy infantry with their battle axes.

12) Piast Nobles

piast nobles


  • Unit Size: 60
  • Melee Attack: 6
  • Charge: 12
  • Secondary Melee Attack: 11
  • Defense: 17 (Armor 7, Defense Skill 4, Shield 6)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

These men will eagerly charge down any foe to the Polish throne with reckless abandon.

13) Polish Retainers

polish retainers


  • Unit Size: 60
  • Melee Attack: 2
  • Charge: 14
  • Secondary Melee Attack: 7
  • Defense: 14 (Armor 6, Defense Skill 4, Shield 4)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

A medium cavalry which supports the Polish nobility, these men are good for going after enemy archers or charging into the back of enemy infantry as the flow of battle requires.

14) Polish Foot Knights

polish foot knights


  • Unit Size: 120
  • Melee Attack: 9 (AP)
  • Charge: 4
  • Defense: 21 (Armor 7, Defense Skill 9, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Citadel

An elite heavy infantry, this unit becomes more readily available later on in the campaign, replacing the Dismounted Piast Noble after the Half Plate Event, (year 1310-1330).

15) Polish Knights

polish knights


  • Unit Size: 60
  • Melee Attack: 8
  • Charge: 14
  • Secondary Melee Attack: 9 (AP)
  • Defense: 21 (Armor 9, Defense Skill 6, Shield 6)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

Powerful shock cavalry, this unit becomes more readily available later on in the campaign, replacing the Piast Noble after the Half Plate Event, (year 1310-1330).

16) Pavise Crossbowmen

pavise crossbowmen


  • Unit Size: 120
  • Missile Attack: 11 (AP)
  • Melee Attack: 2
  • Charge: 2
  • Defense: 13 (Armor 4, Defense Skill 2, Shield 7)
  • Attributes: Place Stakes
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

These men are a study crossbow unit, good for enduring enemy missile fire and returning it with their armor-piercing bolts.

17) Merchant Cavalry

feudal knights 4


  • Unit Size: 60
  • Melee Attack: 5
  • Charge: 6
  • Defense: 12 (Armor 6, Defense Skill 1, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Merchant's Guild, (City)

A guild-specific unit, useful for chasing down enemy archers or routing units.

18) Late General's Bodyguard

ne late bodyguard info


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 10
  • Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

19) Polish Armored Sergeants

armored axemen info


  • Unit Size: 150
  • Melee Attack: 7 (AP)
  • Charge: 3
  • Defense: 18 (Armor 8, Defense Skill 6, Shield 4)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Barracks, (Fortress)

Sturdy professional soldiers, these men will form the backbone of the Polish infantry line when they become available.

20) Pavise Spear Militia

pavise spear militia


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 14 (Armor 4, Defense Skill 1, Shield 9)
  • Attributes: Free upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: City Watch, (City)

A sturdy spear unit, good for holding the line against the enemy and defending settlements.

21) Halberd Militia

halberd militia


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 5
  • Defense: 11 (Armor 4, Defense Skill 7, Shield 0)
  • Attributes: Free upkeep, Spear Wall
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A capable unit, able to stand up to heavy infantry and heavy cavalry in equal measure.

22) Hand Gunners

hand gunners


  • Unit Size: 150
  • Missile Attack: 11 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 19 (Armor 7, Defense Skill 5, Shield 7)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

A short-range gunpowder unit, these men are great for holding defensive positions, firing volleys of shot before holding their own in melee as heavy infantry.

23) Foot Men at Arms

foot MAA


  • Unit Size: 150
  • Melee Attack: 7
  • Charge: 4
  • Defense: 21 (Armor 11, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Armory, (Citadel)

A strong heavy infantry, good for holding the line against the enemy.

24) Men at Arms

men at arms


  • Unit Size: 60
  • Melee Attack: 4
  • Charge: 14
  • Secondary Melee Attack: 9
  • Defense: 20 (Armor 13, Defense Skill 4, Shield 3)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Earl's Stables, (Citadel)

A decent heavy cavalry, good for bolstering your mounted forces.

25) Hussars

hussars


  • Unit Size: 80
  • Melee Attack: 7
  • Charge: 12
  • Secondary Melee Attack: 10
  • Defense: 14 (Armor 5, Defense Skill 6, Shield 3)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Earl's Stables, (Citadel)

These fast, hard-hitting horsemen give the player the ability to rapidly turn the tide of battle with a well-placed charge.

26) Polish Guard

polish guard


  • Unit Size: 80
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 12
  • Defense: 30 (Armor 21, Defense Skill 6, Shield 3)
  • Attributes: None
  • Availability: Portable Pipe Organ Event, (year 1400)
  • Building Requirement: King's Stables, (Citadel)

While not having the speed of Hussars, the thunderous charge of these men will crush anyone foolish enough to stand in their way.

27) Arquebusiers

arquebusiers


  • Unit Size: 150
  • Missile Attack: 14 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 11 (Armor 7, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Matchlock Developed Event, (1420-1440)
  • Building Requirement: Army Barracks, (Huge City)

The first long-range gunpowder infantry available to Poland, capable of devastating morale-shocking volleys of lead.

28) Winged Hussars

heavy hussars info


  • Unit Size: 80
  • Melee Attack: 8
  • Charge: 14
  • Secondary Melee Attack: 13
  • Defense: 20 (Armor 9, Defense Skill 8, Shield 3)
  • Attributes: None
  • Frighten Infantry
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: King's Stables, (Citadel)

One of the most famed cavalry units in history, these men have a feared reputation that is well-earned through battle.

29) Late Arquebusiers

late arquebusiers


  • Unit Size: 150
  • Missile Attack: 18 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 9 (Armor 4, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

An upgraded version of Arquebusiers, with the same role in battle.

30) Pikemen

pikemen


  • Unit Size: 250
  • Melee Attack: 5
  • Charge: 4
  • Defense: 8 (Armor 2, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

An excellent unit in defense, especially against cavalry.

31) Mounted Arquebusiers

mounted arquebusiers


  • Unit Size: 80
  • Missile Attack: 14 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 4 (Armor 2, Defense Skill 2, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.

32) Demi Lancers

demi lancers


  • Unit Size: 80
  • Melee Attack: 5
  • Charge: 16
  • Secondary Melee Attack: 10
  • Defense: 15 (Armor 11, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Earl's Stables, (Citadel)

A fast cavalry with strong offensive output.

33) Late Pikemen

late pikemen


  • Unit Size: 250
  • Melee Attack: 5
  • Charge: 4
  • Defense: 15 (Armor 9, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Royal Armory, (Huge City)

A sturdier upgrade of the Pikemen, sharing the same role as the previous version.

34) Late Musketeers

late arquebusiers


  • Unit Size: 150
  • Missile Attack: 36 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 5 (Armor 0, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Army Barracks, (Huge City)

These long-range gunpower infantry will ensure any advancing enemy will suffer multiple volleys of shot before being able to close into melee combat.

35) Halberdiers

halberdiers


  • Unit Size: 150
  • Melee Attack: 11 (AP)
  • Charge: 6
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Armory, (Citadel)

An excellent heavy infantry capable of killing enemy infantry or cavalry at will.

36) Pistoliers

pistoliers


  • Unit Size: 80
  • Missile Attack: 10 (AP)
  • Melee Attack: 10
  • Charge: 5
  • Defense: 15 (Armor 11, Defense Skill 4, 0 Shield)
  • Attributes: None
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: King's Stables, (Citadel)

A versatile cavalry unit, capable of harassing the enemy at range or charging into melee combat at will.


So there you have it, the entire roster for the Kingdom of Poland! If you like what you see, feel free to download the mod here: ROC: LMA VI Now, go forth and conquer!

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