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Detailed description of the Kingdom of Norway roster.

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Greetings! Today I will covering the stats and availability of the Norwegian roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Norway's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VI. Now onto the details!


The Kingdom of Norway

Norway's roster revolves around heavy infantry, of which it has an excellent selection. They are designed to charge headlong into the enemy and smash through battle lines with ferocity and ease. In exchange, they have very limited cavalry options, and their ranged options for most of the campaign are not impressive by any stretch of the imagination. It is up to the player to force his enemies into a grinding melee, where the superior Norwegian infantry will truly shine. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. For plunder and glory in battle, onward!

1) General's Bodyguard

ne bodyguard info 5


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 14
  • Secondary Melee Attack: 10
  • Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Drengjar

viking drengjar


  • Unit Size: 120
  • Melee Attack: 4
  • Charge: 2
  • Defense: 8 (Armor 0, Defense Skill 5, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Mustering Halls, (Motte and Baily)

Instead of having peasant cannon fodder like most other factions, Norway has this useful light infantry. Good for clearing out enemy spearmen and archers.

3) Levy Archers

levy archers 3


  • Unit Size: 120
  • Missile Attack: 1
  • Melee Attack: 1
  • Charge: 1
  • Defense: 0 (Armor 0, Defense Skill 0, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

4) Viking Raiders

viking raiders 1


  • Unit Size: 120
  • Melee Attack: 5 (AP)
  • Charge: 3
  • Defense: 10 (Armor 0, Defense Skill 5, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

A tough light infantry with good morale, these men will cause much havoc in enemy battle lines, even when facing heavy infantry.

5) Svenner

svenner info


  • Unit Size: 60
  • Melee Attack: 5
  • Charge: 12
  • Secondary Melee Attack: 5
  • Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

Acting as decent shock cavalry, this unit will be the most readily available mounted force for most of Norway's campaign.

6) Spear Militia

spear militia 5


  • Unit Size: 150
  • Melee Attack: 1
  • Charge: 2
  • Defense: 8 (Armor 0, Defense Skill 1, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Garrison Quarters, (Wooden Castle)

Cheap spear infantry, good for bolstering early-game armies or maintaining order in settlements.

7) Urban Spear Militia

urban spear militia


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 10 (Armor 2, Defense Skill 1, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A slightly improved version of Spear Militia, this unit fills the same role in battle and campaign.

8) Crossbow Militia

crossbow militia


  • Unit Size: 120
  • Missile Attack: 7 (AP)
  • Melee Attack: 1
  • Charge: 1
  • Defense: 0 (Armor 0, Defense Skill 0, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

Cheap and cheerful, these men are useful for whittling down heavily armored enemies at range.

9) Norse Swordsmen

viking landsmenn


  • Unit Size: 150
  • Melee Attack: 7
  • Charge: 4
  • Defense: 17 (Armor 5, Defense Skill 7, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

Strong heavy infantry capable of beating most enemy infantry, these men form the backbone of the Norwegian army.

10) Norse Archers

norse archers 2


  • Unit Size: 120
  • Missile Attack: 2
  • Melee Attack: 4
  • Charge: 3
  • Defense: 12 (Armor 2, Defense Skill 6, Shield 4)
  • Attributes: Free upkeep, Place Stakes
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

Rather sub-par as an archer, these men make up for it by being capable medium infantry in melee, and their ability to place stakes can be invaluable when dealing with cavalry-heavy factions.

11) Norse Axemen

norse axemen info


  • Unit Size: 150
  • Melee Attack: 17 (AP)
  • Charge: 5
  • Defense: 14 (Armor 7, Defense Skill 7, Shield 0)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Barracks, (Fortress)

A fantastic shock infantry, these men will carve through their enemies whether they are heavily armored or not.

12) Crossbowmen

crossbowmen


  • Unit Size: 120
  • Missile Attack: 8 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 8, (Armor 4, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

A useful unit for killing armored enemies at range.

13) Huscarls

viking huskarls


  • Unit Size: 120
  • Melee Attack: 8 (AP)
  • Charge: 3
  • Defense: 15 (Armor 5, Defense Skill 5, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

Excellent heavy infantry, great for taking down heavily armored opponents.

14) Huscarl Cavalry

huskarl cavalry 1


  • Unit Size: 60
  • Melee Attack: 7 (AP)
  • Charge: 4
  • Defense: 11 (Armor 5, Defense Skill 1, Shield 5)
  • Attributes: Free Upkeep
  • Availability: Campaign start
  • Building Requirement: Citadel

Rare in availability and eventually phased out, these men can prove useful against enemy cavalry if they are not counter-charged.

15) Feudal Foot Knights

feudal foot knights 2


  • Unit Size: 120
  • Melee Attack: 8
  • Charge: 4
  • Defense: 20 (Armor 6, Defense Skill 9, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

Strong heavy infantry, good for holding the line or breaking through enemy infantry.

16) Feudal Knights

feudal knights 5


  • Unit Size: 60
  • Melee Attack: 6
  • Charge: 12
  • Secondary Melee Attack: 8
  • Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

Arguably the best shock cavalry for Norway for the vast majority of your campaign, they are less readily available for Norway than their other neighbors, so don't plan on them forming the backbone of your armies. Still a good shock cavalry for your armies.

17) King's Hirdsmen

noble hirdsmen info


  • Unit Size: 150
  • Melee Attack: 21 (AP)
  • Charge: 4
  • Secondary Melee Attack: 8 (AP)
  • Defense: 24 (Armor 10, Defense Skill 10, Shield 4)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Citadel

A powerful heavy infantry, these men can wield their axes with both hands for devastating effect or use their shields to defend against incoming missile fire. This unit becomes more readily available after the Full Plate Event, (year 1380-1400).

18) Merchant Cavalry Militia

merchant cavalry militia


  • Unit Size: 60
  • Melee Attack: 5
  • Charge: 6
  • Defense: 12 (Armor 6, Defense Skill 1, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Merchant's Guild, (City)

A guild-specific unit, useful for chasing down enemy archers or routing units.

19) Late General's Bodyguard

ne late bodyguard info 3


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 10
  • Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

20) Swordstaff Militia

swordstaff militia


  • Unit Size: 150
  • Melee Attack: 9 (AP)
  • Charge: 4
  • Defense: 12 (Armor 6, Defense Skill 6, Shield 0)
  • Attributes: Free upkeep, Spear Wall
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A good quality militia unit, useful for holding the line and cutting through enemy armor.

21) Hand Gunners

hand gunners 3


  • Unit Size: 150
  • Missile Attack: 11 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 19 (Armor 7, Defense Skill 5, Shield 7)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

A short-range gunpowder unit, these men are great for holding defensive positions, firing volleys of shot before holding their own in melee as heavy infantry.

22) Foot Men at Arms

foot MAA 5


  • Unit Size: 150
  • Melee Attack: 7
  • Charge: 4
  • Defense: 21 (Armor 11, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Armory, (Citadel)

A strong heavy infantry, good for holding the line against the enemy.

23) Men at Arms

MAA 4


  • Unit Size: 60
  • Melee Attack: 4
  • Charge: 14
  • Secondary Melee Attack: 9
  • Defense: 20 (Armor 13, Defense Skill 4, Shield 3)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Earl's Stables, (Citadel)

A decent heavy cavalry, good for bolstering your mounted forces.

24) Mounted Crossbowmen

mounted crossbowmen


  • Unit Size: 80
  • Missile Attack: 7 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 5 (Armor 4, Defense Skill 1, Shield 0)
  • Attributes: Cantabrian Circle
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Marksman's Range, (Citadel)

Fast cavalry skilled at penetrating armor, this unit is invaluable for the Norwegians in taking out enemy shock cavalry.

25) Gotland Footmen

gotland footmen info


  • Unit Size: 150
  • Melee Attack: 19 (AP)
  • Charge: 7
  • Defense: 16 (Armor 8, Defense Skill 8, Shield 0)
  • Attributes: None
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Barracks, (Fortress)

These men serve as a heavy shock infantry, carving through enemies with their two-handed blades.

26) Norse War Clerics

norse war clerics 1


  • Unit Size: 120
  • Melee Attack: 8 (AP)
  • Charge: 3
  • Defense: 21 (Armor 11, Defense Skill 5, Shield 5)
  • Attributes: None
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Abbey, (City)

An excellent heavy infantry, these men are skilled in holding the line and taking down armored opponents.

27) Norse War Cleric Cavalry

norse war cleric cavalry


  • Unit Size: 60
  • Melee Attack: 9 (AP)
  • Charge: 3
  • Defense: 20 (Armor 15, Defense Skill 2, Shield 3)
  • Attributes: None
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Cathedral, (Large City)

While weak on the charge, these men are good in prolonged melee against heavily armored enemies.

28) Arbalest Militia

arbalest militia


  • Unit Size: 150
  • Missile Attack: 10 (AP)
  • Melee Attack: 2
  • Charge: 2
  • Defense: 7 (Armor 4, Defense Skill 3, Shield 0)
  • Attributes: Free upkeep
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: City Watch, (City)

A very cost-effective unit for dealing with armored enemies at range.

29) Arquebusiers

arquebusiers 2


  • Unit Size: 150
  • Missile Attack: 14 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 11 (Armor 7, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Army Barracks, (Huge City)

The first long-range gunpowder infantry available to Norway, capable of devastating morale-shocking volleys of lead.

30) Pikemen

pikemen 8


  • Unit Size: 250
  • Melee Attack: 5
  • Charge: 4
  • Defense: 8 (Armor 2, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

An excellent unit in defense, especially against cavalry.

31) Late Arquebusiers

arquebusiers 2


  • Unit Size: 150
  • Missile Attack: 18 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 9 (Armor 4, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

An upgraded version of Arquebusiers, with the same role in battle.

32) Mounted Arquebusiers

mounted arquebusiers 1


  • Unit Size: 80
  • Missile Attack: 14 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 4 (Armor 2, Defense Skill 2, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.

33) Musketeers

arquebusiers 2


  • Unit Size: 150
  • Missile Attack: 32 (AP)
  • Melee Attack: 4
  • Charge: 2
  • Defense: 5 (Armor 0, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Royal Armory, (Huge City)

A devastating upgrade from Arquebusiers, this unit's volley can devastate an enemy foolish enough to get in range.

34) Demi Lancers

demi lancers 2


  • Unit Size: 80
  • Melee Attack: 5
  • Charge: 16
  • Secondary Melee Attack: 10
  • Defense: 15 (Armor 11, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Earl's Stables, (Citadel)

A fast cavalry with strong offensive output, these men are arguably the best shock cavalry in Norway's roster.

35) Pistoliers

pistoliers 1


  • Unit Size: 80
  • Missile Attack: 10 (AP)
  • Melee Attack: 10
  • Charge: 5
  • Defense: 15 (11 Armor, 4 Defense Skill, 0 Shield)
  • Attributes: None
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: King's Stables, (Citadel)

A versatile cavalry unit, capable of harassing the enemy at range or charging into melee combat at will.

36) Halberdiers

halberdiers 1


  • Unit Size: 150
  • Melee Attack: 11 (AP)
  • Charge: 6
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Armory, (Citadel)

An excellent heavy infantry capable of killing enemy infantry or cavalry at will.

37) Late Pikemen

late pikemen 6


  • Unit Size: 250
  • Melee Attack: 5
  • Charge: 4
  • Defense: 15 (Armor 9, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Royal Armory, (Huge City)

A sturdier upgrade of the Pikemen, sharing the same role as the previous version.

38) Late Musketeers

arquebusiers 2


  • Unit Size: 150
  • Missile Attack: 36 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 5 (Armor 0, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Army Barracks, (Huge City)

These long-range gunpower infantry will ensure any advancing enemy will suffer multiple volleys of shot before being able to close into melee combat.


So there you have it, the entire roster for the Kingdom of Norway! If you like what you see, feel free to download the mod here: ROC: LMA IV Now, go forth and conquer!

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