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Detailed description of the Kingdom of Hungary roster.

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Greetings! Today I will covering the stats and availability of the Hungarian roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Hungary's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!


Kingdom of Hungary

Hungary is an interesting faction to play due to their evolution in cavalry tactics; in the early campaign, Hungarian horse archers give the faction a lethal edge in battle, but in the late campaign it is their shock cavalry which will bring them victory. The truth remains that Hungarian conquest lies in their cavalry at all stages of their campaign; command them wisely, and you will achieve victory. The Hungarians do boast some surprises in their infantry choices, so be aware of that! For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. You are the gateway to Christendom; let all heathens and heretics fall before your righteous wrath! To war!

1) General's Bodyguard

ne bodyguard info 4


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 14
  • Secondary Melee Attack: 10
  • Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Spear Militia

EE Spear Militia info


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 1
  • Defense: 10 (Armor 2, Defense Skill 2, Shield 6)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Mustering Hall, (Motte and Baily)

Slightly more useful than peasant infantry with their spears, Spear Militia are good for padding out armies or maintaining public order in settlements.

3) Urban Crossbow Militia

urban crossbow militia info


  • Unit Size: 150
  • Missile Attack: 8 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 6 (Armor 1, Defense Skill 3, Shield 2)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A decent early-game crossbow unit, readily available in bulk.

4) Bosnian Macemen

Bosnian Macemen info


  • Unit Size: 150
  • Melee Attack: 3 (AP)
  • Charge: 3
  • Defense: 13 (Armor 4, Defense Skill 5, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

These men serve as a useful light shock infantry, good for dealing damage to heavily armored enemies in the early campaign.

5) Levy Archers

S Peasant Archers info


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 2
  • Charge: 1
  • Defense: 6 (Armor 1, Defense Skill 3, Shield 2)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

6) Magyar Cavalry

magyar cavalry info


  • Unit Size: 80
  • Missile Attack: 5
  • Melee Attack: 6
  • Charge: 6
  • Defense: 9 (Armor 2, Defense Skill 3, Shield 2)
  • Attributes: Cantabrian Circle, Free Upkeep
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

Fast and deadly with the bow, these horsemen are ideal for harassing enemy forces, but are quite vulnerable to return fire or melee.

7) Clipeati Pavisers

h pavise spearmen info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 4
  • Defense: 20 (Armor 9, Defense Skill 3, Shield 8)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A strong spear unit to serve as the Hungarian infantry core, especially in the early campaign.

8) Foot Magyars

bosnian archers info


  • Unit Size: 150
  • Missile Attack: 4
  • Melee Attack: 4
  • Charge: 2
  • Defense: 13 (Armor 5, Defense Skill 5, Shield 3)
  • Attributes: Place Stakes, Free upkeep
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

A cheap but useful archer unit, good for killing lightly armored enemies and placing stakes to obstruct enemy cavalry.

9) Sergeant Crossbowmen

crossbowmen info


  • Unit Size: 150
  • Missile Attack: 8 (AP)
  • Melee Attack: 9 (AP)
  • Charge: 5
  • Defense: 12 (Armor 6, Defense Skill 6, Shield 0)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

These men serve as a useful hybrid unit, good for killing men at range with their crossbows or fending off enemy cavalry with their halberds.

10) Feudal Foot Knights

feudal foot knights


  • Unit Size: 120
  • Melee Attack: 8
  • Charge: 4
  • Defense: 20 (Armor 6, Defense Skill 9, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

A strong infantry unit great for smashing through enemy infantry lines in the early campaign.

11) Feudal Knights

feudal knights


  • Unit Size: 60
  • Melee Attack: 7
  • Charge: 12
  • Secondary Melee Attack: 11
  • Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

A strong heavy cavalry, excellent at charging down any foe on the battlefield.

12) Late General's Bodyguard

ne late bodyguard info 2


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 10
  • Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

13) Pavise Spear Militia

pavise spear militia info1


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 14 (Armor 4, Defense Skill 1, Shield 9)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A sturdy spear unit, good for holding the line against the enemy and defending settlements.

14) Halberd Militia

halberd militia info


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 5
  • Defense: 11 (Armor 4, Defense Skill 7, Shield 0)
  • Attributes: Free Upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A capable unit, able to stand up to heavy infantry and heavy cavalry in equal measure.

15) Pavise Crossbow Militia

pavise crossbow militia info


  • Unit Size: 150
  • Missile Attack: 10 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 13 (Armor 4, Defense Skill 2, Shield 7)
  • Attributes: Free upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A far more sturdy and effective version of Urban Crossbow Militia, these men are excellent at dealing with armored enemy threats.

16) Hand Gunners

German Handgunners info


  • Unit Size: 150
  • Missile Attack: 11 (AP)
  • Melee Attack: 7
  • Charge: 3
  • Defense: 15 (Armor 8, Defense Skill 7, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

A short-range gunpowder unit, these men are great for holding defensive positions, firing volleys of shot before holding their own in melee as heavy infantry.

17) Hungarian Heavy Sergeants

hungarian infantry info


  • Unit Size: 150
  • Melee Attack: 8
  • Charge: 4
  • Defense: 18 (Armor 8, Defense Skill 5, Shield 5)
  • Attributes: None
  • Availability: Half Plate Event, (year 1310-1330)
  • Building Requirement: Barracks, (Fortress)

Tough professional soldiers, these men will form the mainstay of the Hungarian infantry line when they become available.

18) Dismounted Banderium Knights

dismounted banderium knights inf


  • Unit Size: 120
  • Melee Attack: 9
  • Charge: 4
  • Defense: 23 (Armor 11, Defense Skill 7, Shield 5)
  • Attributes: Free upkeep
  • Availability: Half Plate Event, (year 1310-1330)
  • Building Requirement: Citadel

An elite heavy infantry, this unit becomes more readily available later on in the campaign, replacing the Feudal Foot Knight after the Full Plate Event, (year 1380-1400).

19) Banderium Knights

banderium knights info


  • Unit Size: 60
  • Melee Attack: 6
  • Charge: 14
  • Secondary Melee Attack: 12
  • Defense: 21 (Armor 13, Defense Skill 3, Shield 5)
  • Attributes: Free upkeep
  • Availability: Half Plate Event, (year 1310-1330)
  • Building Requirement: Fortress

This elite shock cavalry becomes more readily available later on in the campaign, replacing the Feudal Knights after the Full Plate Event, (year 1380-1400).

20) Hussars

hussars info


  • Unit Size: 80
  • Melee Attack: 7
  • Charge: 14
  • Secondary Melee Attack: 12
  • Defense: 16 (Armor 7, Defense Skill 5, Shield 4)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Baron's Stables, (Fortress)

These fast, hard-hitting horsemen give the player the ability to rapidly turn the tide of battle with a well-placed charge.

21) Hungarian Hook Gunners

Hungarian Hook Gunners info


  • Unit Size: 150
  • Missile Attack: 18 (AP)
  • Melee Attack: 7
  • Charge: 4
  • Defense: 14 (Armor 9, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Militia Barracks, (Large City)

The first long-range gunpowder infantry available to Hungary, capable of devastating morale-shocking volleys of lead.

22) War Wagons

carrohus crew1 info


  • Unit Size: 45
  • Missile Attack: 33 (AP)
  • Melee Attack: None
  • Charge: None
  • Defense: 25 (Armor 25, Defense Skill 0, Shield 0)
  • Hit Points: 6
  • Attributes: Place Stakes
  • Frighten Infantry and Cavalry, Immobile
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Cannon Maker, (Large City, or Citadel)

This units acts as an immobile defensive unit, devastating any enemy with lead shot that gets into range.

23) Pikemen

Pikemen info


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 4
  • Defense: 13 (Armor 7, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Militia Barracks, (Large City)

An excellent unit in defense, especially against cavalry.

24) Armati Halberdiers

Armati Halberdiers info


  • Unit Size: 150
  • Melee Attack: 16 (AP)
  • Charge: 6
  • Defense: 20 (Armor 13, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Armory, (Citadel)

An excellent heavy infantry capable of killing enemy infantry or cavalry at will.

25) Royal Banderium

royal banderium info


  • Unit Size: 80
  • Melee Attack: 8
  • Charge: 14
  • Secondary Melee Attack: 11
  • Defense: 32 (Armor 22, Defense Skill 5, Shield 5)
  • Attributes: None
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: King's Stable, (Citadel)

Terrifying heavy shock cavalry, these men will trample any man foolish enough to stand in the way of their charge.

26) Mounted Arquebusiers

Mounted Arquebusiers info


  • Unit Size: 80
  • Missile Attack: 18 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 8 (Armor 4, Defense Skill 2, Shield 2)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Army Barracks, (Huge City)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.

27) Musketeers

Musketeers info


  • Unit Size: 150
  • Missile Attack: 36 (AP)
  • Melee Attack: 6
  • Charge: 3
  • Defense: 10 (Armor 2, Defense Skill 8, Shield 0)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Royal Armory, (Huge City)

These long-range gunpower infantry will ensure any advancing enemy will suffer multiple volleys of shot before being able to close into melee combat.


So there you have it, the entire roster for the Kingdom of Hungary! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!

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