Post news RSS [Road to Wolfenstein] Devblog 09 | Mapping "The 3rd Reich"

From the beginning, we followed a certain philosophy when it came to map design: "Every mission has to be unique." Taking a look at the first two chapters which have already been released, I can say we managed to keep up with that. From a desert excavation in Tunis, to a snow-covered volcano in Iceland, to the liberation of Paris - no single mission is like another; there is so much to discover, and I can still promise you that there is little or no repetition through all the places you have alr

Posted by on

From the beginning, we followed a certain philosophy when it came to map design: "Every mission has to be unique." Taking a look at the first two chapters which have already been released, I can say we managed to keep up with that. From a desert excavation in Tunis, to a snow-covered volcano in Iceland, to the liberation of Paris - no single mission is like another; there is so much to discover, and I can still promise you that there is little or no repetition through all the places you have already visited.

Chapter 3 doubles down

Ideas for the first chapters have been quick at hand. For the third and final chapter, things have been more difficult at first - that's why we can't estimate a release date yet. How can we go above and beyond peoples' expectations for missions like Operation: Astrostein? Don't restrict your imagination. For The Final Confrontation (the new title for Chapter 3, as well as an homage to Wolfenstein 3D), we will push GZDoom to its limits once again, but we're still staying within the limits of what GZDoom can reasonably handle. In the upcoming version of Blade of Agony you can expect the unexpected.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.