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Sound effects are (mostly) done! Hooray! ...But since sound effects are hard to communicate in blog format, I will post a screenshot instead.

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Mondays are almost guaranteed to be the least productive day of any given week for me. So the fact that I got a good 10 solid hours of development time in today is encouraging on my final sprint for the finish line.

I have written out every last thing to do over at my blog for those keeping score at home. For everyone else, I am most pleased with myself for getting (most of) the sound effects created and set up into the game today.

Rexzilla Screenshot

Unfortunately, sound effects are hard to show off in a blog post in an effective way, so I hope you will take the above screenshot instead. While looking at it, try to envision lots of 'bleeping' sound effects to go with it. ;)

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