Post news RSS Revised scripts 2.0 .

Here's how this my project for the mod Stalker CoP, novelties and added scripts and corrected by me.

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Scripts Version 2.0

News:


Scripts stowed in 50%.
Some scripts were turned off, gave me a run to active them, broke his head all night to understand out, what the scripts were, and who they called to complete the process.



Scripts arranged (not all station here, but when the day the game is released, I'll post them all) '' Warning the posted Scripts, will be giving intelligence to NPC's and monsters:

Bind_stalker.ltx
Monster.ltx
Stalker.ltx
Light.ltx
kamp_scene.ltx
camp.ltx
danger_zone.ltx

Scripts Added:

Vision_zone.ltx
danger_zone.2.ltx
walk_zone.ltx
look_zone.ltx
run_zone.ltx
ai_map.ltx
ai_draft.ltx
ai_npc's.ltx
ai_z.ltx
ai_y.ltx
ai_g.ltx
restrictor_zone.ltx


The mod is in Beta phase, and expected to be released next month, so I will post a download of the current version "" "no new script, and no neat script" "", the content that'll be the download is new textures weapons, items, improved grassland, (etc ...)

Credits:
FioritoBr

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