Well, it's been about 6 months since I halted development on the Perfect Dark mod...and now, here I am, announcing that development has been restarted again.
Over the 6 month period, I learned a TON about Unrealscript, releasing a few home-brewed mutators to test my skill (check them out at Bond Designs). Since I've got so many projects already, one more surely couldn't hurt. A couple things I've picked up (or re-learned, as the case may be) during the down time are:
1) Strict schedules are useless, not to mention irrelevant
2) Working with other people is fun, provided they actually WORK
I may open up recruiting again, but I'm still undecided about that part.
Actually, I kind of lied...I started working on it again about 3 weeks ago. I had originally thought to announce my return with a new release, but I knew that would take another couple months.
More on what I'm doing later...stay cool until then.