Tyler here, the principle designer behind Merchant. In 2008, I first started on this concept with a few friends. I didn't know much of anything about making games at the time, so I decided to pursue a career in the field. A few years later, while at school, I attempted to create Merchant again, with a wonderful group of fellow students and alumni. Unfortunately, we were unable to realize its vision, and the project was put on hiatus. Now, 2 years later, I have the resources and skills necessary to see the project through to its completion. It's been a long journey, but I intend on seeing it through. I hope you will join me on this adventure, and can't wait to get Merchant into the hands of the players!