So we've made it. After all those tentative comments about "hoping to release this project until the end of the year", annually ever since 2018, we're here. As I'm writing this, the mod has been uploaded and is pending authorization. It feels so strange now, that the final moments of the wait are no longer on me.
Through the first quarter of 2021, I was severely movement-restricted due to a work accident at the end of 2020 that destroyed half my shin, so I had a lot of time on my hands all of a sudden. And I used it for a massive push to get Reforged into a satisfactory state to share with the world. I spent so many hours, working day and night, almost losing my sanity in some cases, but I made steady progress. I was about to give up hope more than once, but fortunately, I didn't. We're at the finish line now. Does this mean the mod is 100% as I envisioned it? No. That would be impossible. I had to make some drastic cuts on ideas and prioritize perfecting the ones I'd already begun implementing. And while I'm sad that some ideas didn't make it in, I'm also glad I made the decision to scrap them, because this project really needed to wrap up soon. It was becoming an obsession of sorts, weighing me down and preventing me from focusing on living.
Now, what does this mean for the future? Well, as I see it now, I think for the next few years at least, I'm done with BF2 modding. There are other projects I need to finish too, and then there is life that needs to be lived. It was a wild ride, but this is likely to be the last update to this project - unless some major bugfix needs to be made. Then I'll carefully consider it. At some point, I may start releasing some of the assets I used for this mod, however, be reasonable with requests. Some things I can't release for various reasons, and I won't immediately jump into it after this. Give it some time.
With all that said, I hope you will enjoy Reforged and have fun with it. At the very least, you can rest assured, it was made with passion.