The first version of Starkid Fighters is now on IndieDB!
Starkid Fighters is a fast-paced 3D vectorial shooter set in cyberspace. You can currently battle against waves of increasingly intelligent and strange enemies while slowly improving your ship and strategy.
More is to come. A lot more.
Pre-Alpha 1.1.0 - Changelog
- Added shield regeneration after wave completion
- Added a few special wave types (more to come!)
- Added separate options menu
- Added energy bar on HUD
- Added control guide in menu
- Added new menu animations
- Added shield icon bar on HUD
- Added engine sound
- Added game pause when pressing escape instead of immediately exiting
- Added warning when shields are down
- Added miscellaneous new sounds
- Added a fighter configuration menu
- Added energy and shield pickups, which can be found in asteroids or at level start
- Added "energy overcharging", where it is possible to get over your max energy using pickups
- Added new enemy type: Lizard
- Changed the way boosts work (now velocity change is instantaneous, all boosts for all classes are the same speeds but each has a cool down of one second)
- Changed room size parameters (no more massive rooms)
- Changed the player ship model while in first person
- Changed the minimum wave count for some enemies to start appearing
- Fixed crashing/freezing bug
Video:
Screenshots:
Starkid Fighters elsewhere: