Though our intended release date before the New Year slipped through our fingers, today, after seemingly endless bug hunting, we are finally able to introduce a new version of Rival Species! So lets go ahead and take a look at the new things in this version.
Among other things, we managed to:
-add corpses for followbots ad players,
-improve the vehicle code,
-make the close combat more brutal and fast paced,
-rework the whole hud,
-add a little radar feature to it,
-implement allied teams,
-include the bloodletter and new World Eaters weaponry,
-let the player take over the followbot his after death,
-and... add in the orkish horde!
For the new version, our mappers produced 3 new maps:
The first to of them is blackhawk by chromeangel. His latest great deed currently is the only map that features the Orks! They defend their fortress against stranded Black Templars. The goal of those is to destroy the big cannon in the fortress.
The second one is centurion by zamme. This truely evil map is kind of a remake of kallastin. It features a battle between the Iron Warriors and the World Eaters on one of the lost planets in the warp. The goal of this map is to get hold on all of the critical areas.
And last, but certainly not least, dark marine took the design of city_conflict to a new level. It is bigger, technically better and features 4 species in an allied war! You fight to control areas and whichever allied forces take hold of them all will win the battle. Black Templars and Alaitoc Eldar are allied against World Eaters and Iron Warriors.
So what is left to say? Go ahead, download at Rivalspecies.com, install and join the fray :D! WAAAAAGH! ( orkish battle scream ).