Post news RSS Release Delays, Models and Maps

I've somehow managed to lose some of the code for the teamplay gamerules. This is important because this contains most of the code that makes this mod Coop not Deathmatch. I'm having to rewrite this from scratch which means there's going to be a bit of a delay before I can add any new

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I've somehow managed to lose some of the code for the teamplay gamerules. This is important because this contains most of the code that makes this mod Coop not Deathmatch. I'm having to rewrite this from scratch which means there's going to be a bit of a delay before I can add any new features or release.

In other news, our head mapper, HalfBin, is back from his visit to Wales and is working on the Baron maps for SH Coop. Expect screenshots soon. I'm also working on a new weapon model for the RPG: it's a sort of futuristic bomb machine, an automatic rocket launcher. At the moment the model needs animations (I'm learning animation and I'm working on some). The RPG may become clip-based in the mod, as seen in Team Fortess Classic. In this mode the RPG can hold several rockets and fire them off quickly, then require several more to be loaded in.

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