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iCosmonaut explains why being late to the party is cool.

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Hey there,

Initially I had the release date for this game set to Q3 2017. Then I decided, "Hey, give yourself some time why don't you?" So I set it to Q3 2018. Then I said to myself, "Whoa whoa whoa, you're making this on your free time, why pace yourself?" So I decided to remove the release date. BUT wait, dear reader is thinking, why freeload? Good question. I'm not, I'm just being cool.

You see, dear reader, all the big indie devs keep delaying their games and they make bank. So why shouldn't I? I'm joking of course. I've decided that an ambiguous release date so I can work on it comfortably and efficiently is better than a pressing deadline.


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