Post news RSS Release #10. Nana Ricketts!

Hello, hello and hello! This week we were thinking of just releasing a small bugfix update with no new features, but that wouldn't be very fun would it? So here we are, we're releasing the game's first sort-of enemy Nana Ricketts into The Wonky Wagon!

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Hello, hello and hello! This week we were thinking of just releasing a small bugfix update with no new features, but that wouldn't be very fun would it? So here we are, we're releasing the game's first sort-of enemy Nana Ricketts into The Wonky Wagon!


Evolution of the idea.


She brings the pain and kicks a lot of butts!


Keeping the devlog post fairly small this week. Give the update a try (if you've pre-ordered) and let us know what you think here on IndieDB, or on Twitter or Facebook! Be sure to check out the oscilliating game speed we released last week too. :)

- Ashley

Full changelog:

20th October - 31st October

New Features:

  • Nana Ricketts arrives at The Wonky Wagon!
  • Heads are now randomised in the Character Select screen.

Bug Fixes:

  • Old Man Ricketts "magic tooth" animation bug fixed.
  • Players are no longer sometimes put on the wrong rugs in Standoff mode.
  • Avatar box names stopped working and now they work again. (Thanks Stumpt for the bug report!)
  • Bullets no longer get stuck in walls at 200% (we hope).
  • Player gibs no longer spawn outside of the walls (again, we hope)!
  • Player shadows now render on-top of fallen paintings in Timmy's Bedroom.
  • Fixed bug where character heads didn't respawn in character select if they weren't in the right place (e.g. Chud wouldn't respawn if he was in slot 2).
  • End round stars/score display now shows the correct score in the event of a draw.

Art:

  • Nana Ricketts - door silhouette
  • Nana Ricketts - fallen back on the floor.
  • Nana Ricketts - floor lighting
  • Nana Ricketts - dual pistols at different angles.
  • Nana Ricketts - intro overlay.
  • Updated Old Man Rickett's avatar face for about 4 different places. His face is skinnier now, don't you know?

Animation:

  • Nana Ricketts - entrance animation.
  • Nana Ricketts - shoot, kill and exit animations.

Audio:

  • Voice recording session for Nana Ricketts. Check out this Vine.
  • Nana Ricketts entrance sound.
  • Nana Ricketts death sound.

Code:

  • Added "expo mode" checkbox to debug menu. No interaction within two minutes quits to splash screen.
  • Added "watched variables" to debug menu. This is super useful.
  • Refactored build system for Windows & Mac.
  • Downloaded FMOD & FMOD Studio libraries for Windows and Mac and integrated them into the project.
  • Started implementing FMOD "sound banks".
  • Character Select screen now cannot go "back" unless everyone has their head off.
  • Character Select screen now cannot go "forward" if someone has a head on but is not on a rug.
  • Started new modifier menu controls from last week (no visuals).
  • Nana Ricketts - gun aiming / arms ellipse.
  • Nana Ricketts - guns flashing when she shoots.
  • Nana Ricketts - shell casings fly out on both sides.
  • Nana Ricketts - animations implemented.
  • Nana Ricketts - spawn behaviour (global timer, only with certain modes/modifiers).
  • Nana Ricketts - only spawns once per game if she dies.

Misc:

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