Post news RSS Regions and Inter-Region Trading

Regions are a complex feature of Brunelleschi and require some amount of foreknowledge and planning to exploit properly.

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Choosing a Region
When a Settlement is built, the new Sovereign must choose a Region. This is one of the few settings that cannot be changed, as it defines the solid land and general location of your city. The Regions are theoretically infinite, as there is no limit to the number of Settlements can be built in one. However, these do effect how the different Settlements can interact with each other. Each region provides a special bonus to all the Settlements within it.

When sending Transport units to auto-trade, the region they target determines what goods and materials they return with. Short-distance vehicles (Carts and Boats) will only be able to trade in their local region. Ships and Trains will be able to trade with all other regions but will take a long time to get there and back. Be careful sending out your transport units, between violent crime and nature, not every ship or cart gets home.


The Balkan region is known for it's fractured states and rough climates. Those who enjoy places like Bulgaria, Croatia and Albania (or think they could do better) can found their Settlements in the Balkan region. The people from this area are hard working and often hard-pressed to labor. All Transport Units built within the Balkan region benefits from a percent larger Cargo capacity. Anyone trading with or in the Balkans will find no shortage of Game, Pelts, Livestock, Beer, Pack Animals and Pet Birds. They prefer Silver Thalers and Bronze Litra for local coinage.

The Iberian Peninsula is known for being temperate and pleasant. Many people have enjoyed the hills and mountains of of this beautiful land. At the beginning of the game, this land has been freshly re-conquered away from the Moors and is still full of scattered communities of various cultures and religions. Due to their love of Horses, settlers in the Iberian region gain a notable percent efficiency bonus from all Stables built within it. Vehicles trading in the Iberian area will find their holds full of Animals, Hemp, Flax, Horses, Canvas, and Groceries. Preferred Currencies are the Silver Thaler and Bronze Litra.

The Mediterranean area is known for it's unique climate and the cultures that sprung up around it. This powerful oceanic prefers to harvest and sell Mollusks, Oyster and Fish. Of their produced goods, they sell their extra Wine, Linen and Groceries. Currency local trading vehicles return with will be mainly Gold Florins and Bronze Litra. Settlements who choose to settle in this popular region gain more Income from their Boats by a percentage.

Those from the Scandinavian region are known for surviving on unlikely piles of frozen rock and getting in boats taking them nearly everywhere else. Settlements based in Scandinavia use their Fisheries with greater efficiency. From the rocky fortress cities, trading vehicles will receive Pig Iron, Game and Fish in the way of resource and processed Meat, Fillets and Tinctures. Currencies popular there are Gold and Silver coins.

Far from Mother Rome are the chilly British Isles. These independent lands are wild and still half-pagan but are already having dreams of leading an Empire. Historically minded players may find it amusing to start their Settlements these somewhat significant cluster of islands. Vehicles trading among the British isles will find the people willing to sell the Pig Iron, Animals and Oysters they harvest. For processed goods, British people will sell you Pearls, Beer and the occasional naturally-occurring Familiar. Settlement in the British region build more efficient Fishing Piers.

Settling around the Caucasus Mountains makes your city technically Caucasian. Those who live around these etymologically significant mountains have hunted up extra Game, Pelts and Animals that they can sell to local and foreign traders. They also trade Hounds, Breads, and Dyes and prefer to trade in Gold and Bronze coins over Silver. Caucasian settlements pay less in regular Unit upkeep.

The Alpine Mountains form an important border between Italy and the rest of Europe. With so little between these high-altitude settlements and the cold stone, Quarries in Apline cities function at a percent bonus. Transport units that make it to the remote trading posts of the Aplines can look forward to bringing home Sandstone, Marble and Livestock along with the unsurprising results, Slabs, Bricks and Pack Animals. They prefer to trade in Gold and Silver coins.

Modern day Turkey now lies in the conveniently placed Anatlian Region. This is an excellent place to trade in several directions, outward into the Mediterranean or backward into the Balkans. Settlements in this conveniently placed land benefit from more fruitful Vineyards. The local people will always have some Grapes, Olives and Herbs to trade with local vehicles along with a rich supply of Wine, Bricks and Linen. They prefer their coins in Gold and Bronze.

Low Countries
This rich land is created by the deltas of the continent-defining Rhine, Meuse, Scheldt and Ems rivers. These lovely lands are just across the ocean from the British Isles and eventually translates into the "Netherlands". Locals of the Low Countries sell an abundance of Grain, Produce and Fish and have always processed a few extra Canvas, Paper and Boards to sell to trading vehicles. Their favored currency are Silver and Bronze coins.

Building your settlement along the historically iconic Danube river provides your settlement with unusually rich grasses. This causes all pastures built in the Danubian region to function at a percent bonus. The friendly and well-fed locals always have a little extra put away for traders. They happily gather and trade Animals, Grain and Livestock and can usually be pursuaded to part with some Beer, Pack Animals or Groceries. They know what is good and prefer Gold and Silver coins over the already inflated Bronze

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