First, I want to announce that : WE HAVE A STABLE VERSION!!!
AI is ok (but doesn't stand a chance if not on hard)
Material shield is finally working. :D
And we have a lot of new ship.
In the new ship section, we now have the Achilles.
I take the opportunity of this picture to show that we have added the shadow feature in this version.
We also added the new Human capital ship : the Enterprise.
The new ancient carrier : The Avenger
The super famous ancient fregate that made over 2 sec of footage in Stargate Atlantis.
A brand new shipyard for the Ancient:
And all the other ship that I've talked about in the new year's news have been intergrated :
And you want the greatest new?
That means a download link for beta 0.85 is available for a limited time. See you and enjoy ;P
PIPER
Hm, nice models, but I would try to improve the textures imo...
56er: Yes, yes, of course you would. And then you would pit a few hundred of those newly retextured in 2048x2048 with mipmaps and heightmaps and 3.0shaders ships firing high-particle-count pixel3.0'd ion beams along with literally thousands of tiny "shell" meshes, plus the high-quality background and the map decorations, all on your screen being processed and re-drawn thirty times per second.
Sorry; for one, Homeworld2's engine doesn't allow for such extravagant things. For two, I don't think all of the target audience for this mod sports SLI'd GeForce 285s or Crossfire'd Radeon HD 4870s.
Of course, I understand that you'd ideally want better-looking textures that are the same size. Yes. Of course. Well, why don't you join the team and make those textures? Actually making good-looking textures in low resolution is much harder than it would seem. I'm already amazed that they've managed to keep this much quality with the makeshift setup, tools and materials they're working with. I'm not saying that your comment is misplaced, but I'm trying to aggressively point out the fact that better looking textures requires A) more talented texture artists (as in, VERY talented) or B) higher-resolution textures, which can have a huge impact on game performance.
Lower-res textures for the ships, or shoddy FPS? Pick your poison.
I think he means the UV unwrap for "A brand new shipyard for the Ancient:". There is one face visible that has looong stripes on it, that look like being caused by having the face shrunk when unwrapping.
You're right. However, that's a wrapping issue about how the texture is applied to the model, not the texture itself (nor the mesh). Things like that are also to be expected, just like other types of bugs or errors. I think I saw someone on the dev forums saying they were already working on fixing the UV wrapping for the new ships, though don't take my word for it.
Wow. You're a prick.
lol. I told u.
Eh? That's the picture, that's what caused it. Now, having this feedback, you know what can be improved. Heck, everybody has to start from somewhere.
Good luck with the mod!
Yes, I'm a prick, because I say things bluntly to which no one agrees. I've actually tried doing that texturing stuff before, and you know what? It's hard. Yup.
I'm not trying to "justify" the "bad textures" or wrapping here. The person made a generic comment about "better textures" in general, without precisions. I made a generic ranting response about the fact that, in general, without precisions, better textures = bigger file sizes and higher memory requirements. People started bashing on me for it? Okay, so they disagree with truth, then?
I don't see where I'm that much of a prick. Person says the textures need to be improved. I respond that people can choose between the current texture quality or higher requirements, because that's how it generally is. Someone responds that he "probably" meant something else, UV wrapping. I respond that yes, UV wrapping in particular needs work, but clarify that it is not a generic texture problem but rather a particular one about the wrapping, which has different impacts and is not solved in the same manner. I also mention that it's possible that the problem is already being solved.
Then I'm called a prick. And ratings flock to agree. Gee, quite mature there.
TL;DR
HolyEpicAwesomeness... cant wait to play this one :]
Have the strengths of the different factions been balanced against each other? I know I gave you alot of advice in my evaluation all that time ago! haha!
Some of the team members made great effort so that the game is at least balanced to a minimum, so that you're not forced to play both the same race to have a "fair" multiplayer match. However, as this is still technically an alpha version, you have to expect things to be broken.
This is awesome and great news! and 'DaFranker' is right, not all of your target audience have a super computer =[
Still, does this mean you've gotten rid of that problem where being or having 'Ancients' in play made the game unplayable?
Last I heard, yes, the Ancients were fixed. At least, I saw no problems with them the last time I tried them.
great stuff cant wait ta play this,
At last some news. Looks pretty cool!
Well, I know the previous version had a ton of balancing problems, I know, I was a tester. It took at least 10 minutes with the combined power of four Daedaluses to kill one Ori Mothership.
The Gameplay sounds good but still you're textures are awful. Take the Dedalus from the series there is a texture with detail not an plain Metall color.
And that even doesn't need high resources of your computer.
i was justb relooking over the pictures and the odyssey tag on the BC-304 is written back-to-front :p
Hello,
Can someone tell me how to get this mod working? Cuz there is not any "how to install" file/txt doc :(
Overrite the old data folder with the new one. Then make a shortcut with overrideBigFile on it, it will look something like this. (case sensitive)
"x/program file/homeworld2.exe" -overrideBigFile
Then try it, if the game crashes then remove the 'deathmatch' folder from Homeworld2/data/leveldata and try again. If it still doesn't work make sure you have no other mods installed and you are using a patched version of the game. - i have found it doesnt work on every map as every race, and it seems to only work on the deathmatch game mode for me, good luck!
I agree the textures could be a bit better. No one is asking for high quality textures or so + the fact that this might be causing lags with many ships on the map. But a bit better textures should be ok.
The numbers on the side of one of the ships looks weird. I would paint em to the ships and woudldn't make it digitalised which is the case at the moment. I would also make em a bit smaller in size.
Still I wont say your work is bad or so. That's not the case! Fantastic work after all and keep going. :)
I dont understand this game.
1) Why are weapons so weak? (I've been destroying one hatak with Orion, Hatak and some BS-304 over 5mins, that is not good)
2) What about shields?
3) some nukes flashes whole screen when you are watching fight
4) Tauri's orion is really really wea
Thats what i mainly dont like about this mod. Can you do soemthing with that?
And for what are small stargates? I couldnt find english version so i have french, but i dont understand french.
Thanks
Stable my Buttox. lol
how do i get it to play
Could you plz make another download link, iv tried everywhere and i just cant find Stargate Space Conflict v0.85, it would be much appreciated.
Filefront doesnt seem to have it anymore either :(
I agree with last coment :-(
But if someone wants it, i have space confliict version 1.1 file- but there are only two races-terans and goaulds- it hink that is much bettre than nothing
Can you send it to me Thanks
i foun that mod here- on this site, - go tu summarry- coments- page numb.4 - Cid-9b04fd3ba9dcb710.skydrive.live.com
WEHERE to download fuuuck :(:(((:( i rly want this
??? i said you link : Cid-9b04fd3ba9dcb710.skydrive.live.com here you can find it,