I'm happy to announce that I now have more time for this project, and I'm willing to bring it to an acceptable goal.
Right now I'm alone on the team, only have some modeler friends who are giving me modeling tips, but they aren't actively helping with modeling so it's still tough, as it's a field I'm not really experienced with.
And, a composer got in touch with me, but I noticed his message only now (nearly 5 months later), so I'm really hoping I can get in touch with him and perhaps get him on board.
(I do understand the game models are very simple for this game, but I'm just that unexperienced.)
I've decided to move to Unreal Engine 4, a great game engine I've had the time to know and love. It also really helps with the graphics quality I wish to give to the game.
So, what's new?
Nothing, starting off from scratch. So I guess everything's actually moved back. But hey, that's not a bad thing. Actually, given the new graphic quality I've already managed to reach in the two days I've worked on the buddy model, compared to the many days of sad placeholders back in the first attempt at this remake, this was a great choice.
In addition, thanks to all the practice and professional experience I was able to gather during this "hiatus", it should be much better than it was before.
The preview image is an in-game screenshot of the model I worked on.
- Guido Belluomo (Kurochi)