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Well, we're back. For the over9000th time. Once again, we'll be using Newtonian Physics, but with a twist. This time you have fuel. So you need to be careful about how much you accelerate and for how long. This also opens up a support player role, who can fly a Collier type craft, to repair, refuel, and rearm fleets. Hopefully within the next week or so we'll have some videos from our internal balance testing. In the meanwhile, enjoy some of the new ship model shots.

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Well, we're back. For the over9000th time. Once again, we'll be using Newtonian Physics, but with a twist. This time you have fuel. So you need to be careful about how much you accelerate and for how long. This also opens up a support player role, who can fly a Collier type craft, to repair, refuel, and rearm fleets.

On top of that, this time you can choose your own ship. You can buy whatever you can afford. You pick what fleets you join... Fly in a regional defense fleet while you grind for your chosen ship, then join one of the front line squadrons when you have your dream ship, or join up with other players to form fluid special operations groups.

Hopefully within the next week or so we'll have some videos from our internal balance testing. In the meanwhile, enjoy some of the new ship model shots.
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