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Today I have been working on GGameE a lot. It has been going well. Making lots of progress and improving the performance of games. There is now a ComponentShooter which shoots components around. if this is going to work you have to set the component shootable. Otherwise, it will throw an exception and crash the game. Or you can use a built-in class called the ShootableComponent. This class does everything based on shooting components for you. You can also translate and rotate per vertex. For the rest of today I will be just improving performance and adding new features

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