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As work continues on the impending release, spirits haven’t been this high at Indie Stone towers in a long, long time. What are we humming so contentedly about?

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Well this Mondoid we gave keys to the twelfth internal build to two of our most trusted YouTube commentators – our very own RingoD123 and, the creator of the very concept of Mondoid, Mathas.

As far as testing progress goes, there are still game ending bugs and other serious glitches to resolve – but it's getting more and more like a fully playable game each and every day. As you can see, we finally have something where it's possible to video for any amount of time in an actual 'gameplay' style.

When you watch the videos please bear in mind that, obviously, there will be bugs visible. Please also bear in mind, however, that if you can’t see any bugs – then please be assured that RingoD and Mathas know what to avoid! What’s more, regardless of how fun it all looks over 30 minutes, the build can still potentially die horribly, crash to desktop and destroy your save after 40 hours of investment.

It's also worth saying that both RingoD and Mathas will be posting up RC3 test builds from now until release so, if you haven't already, it might be worth your while giving their channels a follow. (Their uploads won't necessarily be on a Mondoid, but we'll be sure to include them on our weekly blog all the same.)

Without further ado then…

Here's our own RingoD:

And here's that wonderful Mr Mathas:

As we hope you can see, it's becoming clearer and clearer that our goal of reclaiming the gameplay and energy of 0.1.5d has been successful. Liberated by the sandbox options, the survival game can be tweaked back to 0.1.5d levels without leaving anyone out. What’s more with the larger map with more remote locations it means that, even in survival, you can find a somewhat safe haven. Combat is miles better than the somewhat haphazard 0.2.0 builds too.

While we’ve been tackling the bugs this week, we’ve also been fiddling with the looting system and UI on the side. Looting is much less fiddly, then, while some big changes to interior lighting has made navigating indoors much easier. Save bugs aplenty have been nuked too.

So the list of ‘missing stuff ‘diminishes quickly, as the bugs are following suit. Still left to do though is the somewhat gaping hole that zombies are once again unable to climb through windows. This will hopefully be fixed today, but was way too late in terms of Mathas and Ringod123 to do their magic.

We still have some ways to go, and bad things could yet crop up, but it's looking good. We’ve got release butterflies hatching in our belly from long dormant cocoons - which is a very good sign we're finally on the final final straight. Even though, finally, we’re aware that we’ve used that phrase (almost there!) once or twice in the final straight’s past.

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TheRedBoar
TheRedBoar - - 27 comments

(buried)

First.

Anyways good job guys.

Have to check in everyday to see your progress.

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Benguin1
Benguin1 - - 9 comments

Cant wait!

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Singularity852
Singularity852 - - 8 comments

Its Exciting To See What Updates We Will Be Getting

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ThatMitchGuy
ThatMitchGuy - - 6 comments

Good stuff guys, looking nice!

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[FH]Gorgutz
[FH]Gorgutz - - 286 comments

I can hear the scuffling and moaning grow louder! Can't wait to survive in this latest build.

Since you guy's are close to release, what's an ETA on getting Steam sorted out regarding keys and availability on the Store or even an "Early Access" option?

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sabman84
sabman84 - - 32 comments

When?

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sabman84
sabman84 - - 32 comments

Is it me or the sound of some women zombies are exactly like the witch from Left 4 Dead?

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THEJamiboi
THEJamiboi - - 4 comments

Hay something you guys haven't mention in AGES: what happened to the recruiting of survivors?

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lemmy101
lemmy101 - - 30 comments

Er well actually we've talked quite a lot about this, in the sense that the immediately imminent release won't have it: Indiedb.com

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TheUnbeholden
TheUnbeholden - - 3,605 comments

nearly there nearly there, don't forget to smoke up the ganja man on the release day!

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amccarthy
amccarthy - - 3 comments

Anyone know when they are coming out with Co-op? I'm really excited for that.

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lukasnsh
lukasnsh - - 27 comments

Is co op confirmed? that's just too cool!

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