Post news RSS Randomly Generating Levels

In this week's "Guinea Pig Parkour" game development log, we continue building the engine, this time creating a way to randomly generate levels.

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Guinea Something Good presents the seventeenth game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, I show some gameplay footage, and talk a bit about the process of creating a randomly generated level, as well as where I am with the game and where I'm going.

Find out more about Guinea Pig Parkour here:

Play the test levels for Guinea Pig Parkour by becoming a patron:

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