Post news RSS Random points of interest spawning and despawning

An overview of what I have been up to for the past week, and what I am planning next for my contributions to Loot Nubs.

Posted by on

Hey everyone, Shane here with another update on what I have been working on in Loot Nubs.

So to start with I redesigned some code that was destroying the game objects that were outside of the player's view. This should help the frame rates on mobile.

Screenno1

As you can see we are eliminating anything from spawning inside the castles radius, so when the player expands their kingdom there is nothing in the way.

Screenno2

I have also added placeholder U.I. If the player comes in range with a point of interest they can click on it and receive a reward depending what type they have clicked on. At the moment placeholder cubes and spheres are the points of interest but things can only improve from there.

Screenno3

The points of interest disappear when the player has clicked on it, to prevent players spamming them.

insta 3


When players touch the buttons, I have also stopped the nubs running over to the touch point.

My tasks for this week will be to make the landscape look more interesting instead of just trees and rocks. To have the points of interest scale with the players level so they are more challenging and to keep on trying to maximize performance on mobile.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Tags
Dev Diary
Browse
News
New
Post news
Views
88 (1 today)
Share
Related Games
Loot Nubs
Loot Nubs Adventure
Related Engines
Unity
Unity Commercial
Related Groups
Dungeon Door Games
Dungeon Door Games Developer