Post news RSS Rai WIP In-Game Environment, Part 2

We're getting closer to our Kickstarter launch, today we are revealing a part of the environment from our demo level. Would like to know your thoughts, do leave feedback for us.

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What you're watching below is an early part of the level, this includes the grand arena where the first combat takes place. This environment video includes several new assets, plus we have our weapon Trishul fully textured to glory. The glowing gems on the Trishul indicate that certain powers have been selected by the player, hence serving the purpose of feedback.

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Above you can see the addition of waterfalls. The purple flowers were brought in to give contrast to the environment.


The center of the arena has an engraved "Mandala" pattern, which we are using later as a puzzle mechanic as well.


The drawbridge serves the purpose of teaching "Throw" mechanic, even though it's not visible at the moment and the drawbridge just falls in the video, this is something we are working on.


Last but not the least, the open drawbridge. Hope this little reveal was delightful to your eyes.

If you like what we're cooking, follow our project on the social media channels below. We're just few weeks away from our Kickstarter, cheers :)



Great job! As always.

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NoddingHeadsGames Author

Thank you :)

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