Post news RSS Radium News - Nov. 2016

It's been a very long time since we've updated this page but things are going quite well.

Posted by on

Hey everyone, I have good news regarding Radium. Although I have been busy things have been smooth sailing as of late and I'm pretty excited with how Radium is turning out.

gamma 2 point2

Radium is being rebuilt on top of Absolute Nature 4.01, though we will have many custom elements of our own. Absolute Nature 4 looks amazing, sparing one error with a certain bed not appearing, which I can live with. All scripts that were previously CoC based are now based on vanilla scripts. This was done due to the fact that we're back making Radium for the vanilla game instead of Call of Chernobyl. Never fear though, as shortly after the release of this mod I will be releasing a dev kit which will include everything we've done, including all CoC-based assets. The main reason for this change for vanilla is that we were never quite able to get CoC-type elements stable enough for the vanilla game. This also means there are a couple of things that are going to be cut from Radium, but they aren't things we ever told you guys about so you will have no reason to miss them.

64bit rts

Notice the texture detail in the above screen? This is due to switching to 64-bit Rendertargets. This is done internally as well as a small change in the shaders. It should not affect performance on graphics cards that can run Radium to begin with. You may have heard of 64-bit Rendertargets from the new Skyrim launch. Basically, all textures, bump maps, etc. are twice as "precise" as they were before, which ends up creating a great level of detail that previously was unattainable. Even many vanilla textures now look quite good.

Some other big rendering changes is that I have decided to let Marty MCFly's MXAO ambient occlusion shader be the default SSAO shader in the game due to how well it fits with Stalker. There is also optional volumetric and height fog which adds a lot of atmosphere, working sun shafts in DirectX 11, and the game is now "gamma correct" in that through the code and the tonemapping the game now uses a Gamma correct image of 2.2. You'll notice almost all games use this. I have also added in ACES tonemapping, which you may have heard of from Unreal Engine 4, though we use a simpler technique that has the same effect. With that said, we also support 10-bit HDR on Nvidia cards (and I would like to do the same for AMD cards too, I'll look into it), though you will need a 10-bit color monitor to support this feature.

campfire

Thanks to Loner and others on Facepunch the mod will also include a HD models pack that replaces Stalkers in the game with better looking and more varied models. Loner also plans on tackling more textures in the game and Koma will be tackling sounds in Radium to give everything a nice, unique take.

I'm very excited about what we have in store for you guys. I will try and make sure News is no longer as infrequent and that we have more new things to tell you more frequently.

Comments
NanoTheBandit
NanoTheBandit

Screens look nice, hope everything goes well for the project.

Reply Good karma Bad karma+17 votes
Marek33
Marek33

This mod is getting better with every update.

Also, it's great to see more HD Stalker models since most of the mods just replace weapons and the world textures, but there are not a lot of mods which replace Vanilla stalkers with a Vanilla friendly texture.

Reply Good karma Bad karma+13 votes
NetBuddyBoo
NetBuddyBoo

Looks stunning :O

Reply Good karma Bad karma+7 votes
mp5lng
mp5lng

Those are some fine looking hands :D
And glad things are stick running smooth man! it's been a long time.

Reply Good karma Bad karma+5 votes
Cadrian7491
Cadrian7491

**** yeah, i used to think this was one of the sadly dead mods on here, glad to see its still being worked on and looking better with each update

Reply Good karma Bad karma+4 votes
Pr0nomicon
Pr0nomicon

This is wonderful news. Definitely the most technologically advanced mod so far. Sad tho that it took 6 freaking years to get this far (I'm referring to stalker modding here as a whole not particularly your mod).

Reply Good karma Bad karma+3 votes
Mr_Hamfi
Mr_Hamfi

Keep the good work !

Reply Good karma Bad karma+3 votes
Dando[SVK]
Dando[SVK]

Damn the first screenshot looks really great! Keep up!

Reply Good karma Bad karma+3 votes
Mr._S
Mr._S

So this will be released as CoP mod instead of a fork of CoC? Looks amazing regardless!

Reply Good karma Bad karma+1 vote
Menumorut
Menumorut

Did you know that you are amazing?

Reply Good karma Bad karma+1 vote
◆DaimeneX◆
◆DaimeneX◆

Hey MSwartz

Do you have any ETA for the mod release?

Reply Good karma Bad karma+3 votes
RRCM_Rico
RRCM_Rico

Great screenshots, and thanks for the update. Regardless of whether this is for CoP or CoC, I am looking forward to playing this.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Browse
News
New
Post news
Share
Related Games
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat First Person Shooter
Related Groups
Espadon
Espadon Developer