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This is a quick update on the project "Daily Insanity". This is for people wondering about the basic gameplay mechanics and so on.

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Daily Insanity's campaign length will only be 2-3 hours long, along with limited exploration, which is up to the player. As this is the companies' first game, we are going to keep it small but campaign-driven and fun exploration moments. The player will only be able to explore after he/she has completed a mission. The player can explore the entire game-world only after he/she has completed the campaign, although there will only be side missions to do and exploring. Also, we are rethinking the size of the game world and will have a map out eventually (along with pics of models, environments, etc...)
If you have any questions, please email .
Eli Jenkins

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