Ok, so just a quick update:
I have to redo my animations, animation state machine, and update the code for weighted layers, animation events, etc.
It's kinda slow going, I'm learning all this as I go. Currently everything is upside-down and/or backwards:
Ive created a larger enemy, one more to avoid than anything. WIP below.
I had to figure the best way to add it in with the existing bugs, and as such, the existing bugs had to change. It's all for the better, eventually.
I'll update soon, once I can. I figure it is better to say that than nothing. I will update again here, soon.
Im going to get back to it now, wish me luck