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I have just a quick queston for you out there about the mod...

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I have just a quick queston for you out there about the mod...

I haven't updated this mod since a year now, but I thought that I could try again to work on it. Mostly for fixing bugs, balance fixes and maybe finally a working campaign.

But I am not sure if it will be worth, so I ask you...should I work on this mod again or not?
Crystalized Doom Ressurected or Crystalized Doom Rebirth?

If I start on it, should I try to fix the bugs or start from the beginning, adding things one by one again?

Some feedback would be nice on this :)

Comments
Hey-Pi-Ron
Hey-Pi-Ron

Why not? It's good mod. :)
And... "Crystalized Doom Ressurected". :) "Rebirth" sounds like you remake it on another engine.

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Valherran
Valherran

Bugs and balance fixes would be great. If you are working on other things or are busy, you could work on this at a slow pace and tend to what really needs your attention.

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UsedC
UsedC

Yeah, this mod must be ressurected.

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Kuschelmonster
Kuschelmonster

work on this mod again

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ElrosAmandil
ElrosAmandil

i think firstly u have to resolve lag issues (i think it is solved by dll?)

secondly ur previous version had a lot of content (i think you have to give some info/origin about every unit in the game.i can't recognize some of them in the previous/following Tiberian games.are some of them are just your imagination?)If you can make a more simpler/and lore based unit tree u can balance things easier

and last after pathinc balancing,i don't think its a necessity for a new campaign(it means huge workload :) ) .it's enough if you can make the orginal one work with your version. And after that , we can throw you some unit ideas so that that it can be more lore based :)

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Arkanium
Arkanium

Crystallized Doom the Return: this time it's personal!

I'll shut up now.

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