Still quit a few more levels to do but they are pretty much quarter done minus some texturing, AI and traps, Once I get the levels done I can work on the game play elements which i think will be the hardest for me as I will have to come up with some good ways to keep players going without getting bored.
I hope to get this game released this year on Steam and of course with the recent UDK update I could hopefully get it on Apple products.