- screen space local reflections for water & slime
- screen space ambient occlusion
- motion blur
- radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning)
- fake sub-surface scattering for monster skin
- complete vanilla Q2 relight
- static VBO-IBO optimizations
- improved light editor
Linux path not tested (but compiled under OpenSUSE 12.2 w/o errors)
Other notes: - Use clean install, don't use old Q2XP paks or game config!!!
- Win8 users with Creative Audigy or X-Fi cards should use software OpenAL audio device (select in options menu)
- New build is very hard for video cards. Use geforce 660Ti or higher class cards with 2GB VRam (for 1080p with max engine settings).
- Engine can work in simple mode (radiosity normal mapping + dynamic & styled lights only). For this mode set lightmap & specular multipliers to 1.0 (r_lightmapScale & r_ambientSpecularScale cvars correspondingly). For PPL mode, set to 0.5 & 0.3.
- The Reckoning has new lightmaps only, no retexture or relight.
- SSAO crush after video restart. Restart engine for fix
quake2xp 1.26.4
quake2xp 1.26.4 available now. Read for details))
Posted by KirkBarnes on
SSA in quake 2? HELLS TO THE YEAH! now all this needs is Rift support
great thank you will try this beauty out.
This is awesome great work, off to play through nightmare