Today, I’ve worked on implementing gun fire. Left-clicking while aiming will fire a bullet. Additionally, firing the seventh bullet will cause Unity-chan to reload the gun with its own (terrible) animation. This leaves enemy implementation, combat upgrades, and smoother animations left for the combat portion of the game.
While major progress is being made on the game, I have to delay it’s release to the end of January. Unfortunately, I’m swamped with multiple projects for November and December, and need to shift my focus on them. Until January arrives, you can expect sporadic updated on this project (if any). I apologize for the delay, and thank you for understanding.