Post news RSS Project Remaster: Roadmap, upcoming content and concepts

Plans for first release in spring and "what's already done" analysis.

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It's been 4 months since "Project Remaster" started. At the very beginning mod had simple goals like improved vanilla maps and textures but it quickly expanded by support of hardcore BF2 modders. Now it aims to improve many more aspects of good old BF2142.

Battlefield 2142 was one of over 50 EA games shut down in June 2014 following the closure of hosting service GameSpy. Game went live again only by BF2142 revive project. Remaster project wouldn't be possible without help of BF2142 revive project!




Goals for spring release:


  • Reworked primary and secondary weapon set animations.
  • Finish vanilla BF2142 map improvements
  • HD menu icons for all maps
  • Basic HD texture pack
  • Convert new hi-poly weapon models to game.

"MKS" Tactical sniper rifle hi-poly render.


Mod will likely to get some custom weapons. However, they need to be exported and animated. So far it's planned to add one sniper rifle (with few variations), SMG, assault rifle and few more heavy weapons.


Modification also come up with vanilla BF2142 maps modifications (increased view distances, lighting, some maps are completely overhauled, for example "Cerbere landing Twilight"). However, those overhauled maps remain as optional choise and won't replace original map, so in menu choise player will have two versions of single map as example. However, there are going to be few such overhauls.


HD textures is another very important feature which needs to be clearly discussed. User will be able to simply put HD textures files in mod's folder to load mod with all the pretty stuff. It might have major FPS impact for weaker pc so it's a major point why it's going to be released as optional only. Very easy to install and remove!

However, not everything can be retextured as higher resolution textures make game engine less stable. Before it was planned to retexture everything, but after some testing and research it was considered to balance between image quality and stability. (Game executable crash after exceed memory useage limit). However, it handles nearby 200 texture replacements at least twice as big as before without getting unstable.


It's also planned to rework every existing weapon animation. For the first release it will include primary and secondary weapon sets only. Also theoricaly is possible to feature prone animations for every item/weapon, but it's way more complex addon and unlikely to be developed quickly.

To check mod progress, you can see gun list:

Docs.google.com

Thank you for checking the mod :)


Comments
Noobkiller2
Noobkiller2

Cool concept!
Definetly following this mod

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Roma_Strelok7379
Roma_Strelok7379

Ooh, that's nice

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FiredFox3
FiredFox3

(buried)

0/64

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fomah
fomah

Regarding the texture size limit, is BF2142 LAA? And if not have you considered it when looking at that size limit?

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illicitSoul Author
illicitSoul

Maximum vram useage what I tested with MSI afterburner was 1300mb, but it never goes beyond that number. However, I find out that after VRAM useage goes nearby 2GB, game exe crash so I cannot retexture everything unfortunately.

By the way, what do you mean by saying LAA? :)

Reply Good karma+3 votes
fomah
fomah

Large Address Aware, it's a thing that let's 32bit executable use the full 4gbs of memory, though it only works if it's on a 64bit system with more than that. It's often used in for installing mods that are a lot bigger than was intended in older games.

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Comanche_Prime
Comanche_Prime

Everybody already forgot this game, unfortunately...
Thats good that someone wants make it a lil'bit better...
My opinion, to make this game better, you have too write some plugin dll's or something...

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WaLTaRRoN
WaLTaRRoN

Oh man... I got wet.

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zarebskirafal9
zarebskirafal9

Omg please do this!

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neomax17
neomax17

i will support this mod. it's look cool !!!

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neomax17
neomax17

Zeller-H up to 50%....OMG !!! It's Pretty !!!

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Guest
Guest

It looks awesome guys!!!

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