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A brief overview of the immediate project timeline explaining a hiatus.

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So, I'm sorry to say after a very short period after being public, we will be taking a "break" so to speak. During this time, there will still be production and development, but we will not be keeping public updates. However, we WILL be back, and definitely with an update worth seeing. So, if you are interested in this project, track us and maybe you'll like what you see later on =]

For all of us at Prism, we hope to talk to you all soon!

--indie

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