This workshop will focus on the modeling and shading the elytra (shell/wing cover) of the ladybug. In the process we will explore using point clouds to interactively place the spots on the elytra. Once that is completed we will create a custom “beetle” shader that will allow the artist to quickly create the material for multiple types of beetles. Finally, we will learn how to save the geometry as a packed primitive and then render a scene with thousands of instances of the shell.
View the tutorial PDF here
Download the project files here
Project Ladybug 1 | Introduction from Go Procedural on Vimeo.