Post news RSS "Project Ladybug" video tutorial series released

Check out this recently released video tutorial series that covers how to model, texture, and instance a 3D ladybug in Houdini.

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This workshop will focus on the modeling and shading the elytra (shell/wing cover) of the ladybug. In the process we will explore using point clouds to interactively place the spots on the elytra. Once that is completed we will create a custom “beetle” shader that will allow the artist to quickly create the material for multiple types of beetles. Finally, we will learn how to save the geometry as a packed primitive and then render a scene with thousands of instances of the shell.

View the tutorial PDF here

Download the project files here

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