Post news RSS Project Empires Development Update #6

Welcome to another week of updates from us at Prototype Studios. We’ve been working hard these past few days to bring Project Empires to a near-demo state. On this weeks update – Units, Maps, and more on Units.

Posted by on

Welcome to another week of updates from us at Prototype Studios. We’ve been working hard these past few days to bring Project Empires to a near-demo state. On this weeks update – Units, Maps, and more on Units.


Units

You've seen the buildings, you've seen some of the maps, now we're ready with some of the units for Project Empires.



No these are not the four horsemen (Even though there's boats). These are some of the units playable in game.


Scripts & Modding

On the programming side, we've almost finished the core gameplay. Most of the core subsystems such as resource management, buildings, and units is nearly finished. We've also reworked the fog of war system with the help from the people from 0AD.

Inspired by Total War and Cossacks, the game also features large-scale battles.

We've also allowing basic modding of the units and buildings attributes such as costs and name. While we will expand this in the near future, we hope this can draw interest into the game.



Maps

The target was to have around 2 skirmish maps ready for the alpha.



Tell us what do you think? Square or circular maps. Your feedback is valuable and we love to hear it.


Thank you and see you again on the next dev blog.

Haikal Izzuddin

Comments
Tallestdavid
Tallestdavid

looks like 0 ad maps.
that's cool they are helping.
cant wait for this. :)
maybe circle maps.

Reply Good karma Bad karma+1 vote
haikalizz Author
haikalizz

Hmm. Circle maps eh, alright.

Reply Good karma+1 vote
Guest
Guest

Actually I made it :P not 0 AD Team :)

Reply Good karma Bad karma0 votes
ray_ervi
ray_ervi

oops this was me forgot to LOGIN :)

Reply Good karma Bad karma+1 vote
JjForcebreaker
JjForcebreaker

Unit movement looks odly satisfying. Nice update!

Reply Good karma Bad karma+1 vote
haikalizz Author
haikalizz

Thanks. Synchronization of the animations and movement was a bit hard but nothing that we couldn't handle.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.