Hello everyone!
Stefano here with another update! This week was a rough one for me, Tuesday I was very sick with a lot of messy things that I would like to not talk about it. Anyway, even if on that day I didn't even turned on the PC, Monday has been a very productive day so it compensated a bit. I recorded only Monday and Wednesday so here you have the videos:
And here is the changelog:
Electrical Grid: Generators and Cables
So, the goal for this week was to make a stable and decently working electrical grid to be able to manage all the machines that will depend on electricity. To do this there is a new "management object" called ElectricGrid. This object will be the coordinator of a single connected grid of electrical components (There could be more than one if there are two grids that are not connected with each other). The ElectricGrid has 3 types of objects:
-Sources: objects like generators which will generate electricity and will input that into the electric grid.
-Cables: objects that will provide electricity to any component connected to them.
-Machines: objects that will consume electricity to work.
ElectricGrid are capable to merge with another grid to create a single bigger grid, but also split into different grids if the player removes an object that serve as a bridge between two part of the grid.
New sprites
The day after the sickness I was able to draw some sprites while I was feeling better, so I drew the generators, plates, and fineplates sprites. I also tried to draw some decent cables sprites but after realizing that I had to make 16 different sprites for each materials I opted to draw some placeholders and focus on the implementation of those sprites.
Keep in touch
If you are curious to see how things will go feel free click any of these links to join our community:
Discord Server: Discord.gg
YouTube channel for Timelapses: Youtube.com
Twitter: Twitter.com
Changelog: Docs.google.com