All of the files within this mod were created by the PROJAM Team and are proprietary to PROJAM productions. This mod is not public domain and any file created by an outside source that has been used in or during its production has been acknowledged. We pride ourselves in creating our own professional quality proprietary mod content and as such will not allow any of our content to be redistributed in any form or fashion without our expressed consent. PROJAM is copyright of PROJAM Productions and Alien Vs Predator 2 is registered trade mark of Fox Film Corporation, Monolith Studios and Sierra Software.
Thank you for downloading the PROJAM 4 modification for the Alien vs. Predator 2 video game. We have spent an extraordinary amount of time and effort on our projects and pride ourselves in the professional quality of our work. Like every other community modding team, the PROJAM Team is a non-profit team of hardcore gamers exactly like you. We do not get paid to release these mods nor are we recognized by any of the companies who originally created the Aliens vs. Predator 2 video game.
We would like to first clarify a few things in context to the Alien and Predator universes and their adaptability of novel, comic book and production stories into video game form. We have strived to produce one of the most well balanced mods online today that factors some of the realism behind the individual characters of the silver screen but mostly factors the playability of those characters in a team based strategic environment.
When creating a mod or a major video game production there are bound to be discrepancies from whatever source or idea the game was constructed from. The world consists of percentages because the world is not based on perfection. As a consumer, you must understand and know now that that it is impossible to perfectly recreate every weapon, ability or technology the exact way that it is described in the novels or seen on the silver screen but we've worked hard to get them closer to those realities than the original game, however there are limitations to what can and cannot be done when modding an existing game.
We have worked long and hard, unpaid and on our own free time to create a well-balanced multiplayer environment based as closely to the candid published mediums as possible. We have overcome many barriers, many hardships and levels of stress that you cannot even begin to imagine in order to bring this mod to the community.
Thank you very much for your support and understanding in this matter. Our fans mean the world to us as this production would not have been possible without them.
VERSION INFORMATION / GENERAL INSTALLATION
If you have any intention of running PROJAM4 on multiplayer server you MUST have the latest full version mod installed.
- Extract the PROJAM4_4.REZ file to your custom AVP installation directory. (The default installation directory is: c:\program files\fox\alien vs. predator\custom\ If you have installed AVP2 into another directory, then substitute this path to your chosen AVP2 installation directory.
- Start up AvP 2 and on the startup menu, click 'options'.
- Type in the command line as follows: -rez custom\PROJAM4_4.REZ
- Once in the options menu, click 'Always Specify'
- Click on the play button to begin a new game.
PROJAM PHYSICS/AUDIO/VISUAL EFFECTS
Brand new impact effects have been created for all of the weapons in the game. Every projectile that hits an object will create its own unique impact FX that can consist of any number of smoking wall puffs, dirt, debris, splashes, sparks and other complex randomly generated effects to further improve the overall visual beauty of the game.
A vast amount of sounds associated with these effects and weaponry have been created specifically for this mod and are of the same high quality as the visual effect themselves. We have created a brand new slew of cinema quality sound FX with our own twist of studio quality special effects and timing based on the Alien and Predator Sagas. These sounds are not direct rips from the movies and should not be hastily mistaken as such.
The base sounds used in the production of the finished PROJAM project were also carefully edited and modified from their original DVD sampled recordings to better time and position sounds to match animations used in the PROJAM mod. This includes sounds for characters, environmental effects, special equipment, weaponry, music, background ambience and much, much more. There is also a brand new Predator interface system that feels much more like the silver screen counterpart. The Predators vision mode interface normally has a single vision mode change sound and a single loop sound for all vision modes. Now, that has been completely revamped to include multiple vision flash sounds and vision loop sounds which play randomly as the player switches between vision modes.
The Predator's new sound interface also integrates his targeting features and all of his weaponry tied to those features. The sounds created for this series of new effects were done in 44khz stereographic sound sampling which include 3D positional audio effects and environmental reverb which actually makes a player feel like he or she is behind the Predators mask. This combined with other numerous high quality Predator interface and weapon sounds creates a beautifully seamless audio / visual experience and improves the overall feeling of playing as one of the universes' greatest hunters. We have also replaced many interface effects that are commonly overlooked when playing a mod. These interface effects include small subtle changes like message labels.
All of the default message labels concerning pickup items in single player and multiplayer have been replaced. All munitions acquired by the player will be sent a message that they have picked up a certain type of ammunition. These ammunition types have all been replaced with names that are accurate to the real ammunition type. For instance, if a player were to walk over an ammo box and pick up Pulse Rifle ammunition, a message would appear on the screen saying: ' M303 10x28MM HEAP Rounds '. This now takes the place of generic item pickups such as 'Pulse Rifle Bullets'. This basic message outline applies too all pickup types and will state the correct name instead of a using a generic one. There is also many new multiplayer taunts, attacking taunts, screams and many other miscellaneous new audio additions to all species. We have also created a new taunt range format that is attributed the size of the creature creating the taunt to be heard in multiplayer games.
GRAPHICS AND SKINS
The PROJAM Team has created a completely proprietary skin theme to replace all of the original AVP characters in both Single player and Multiplayer. Resident team members Phil Olsen and Todd Slade have teamed up to create one of the largest, highest quality skin packages available on the internet to date. Each of these amazing skins were carefully crafted with exceptional detail and finessed to near perfection. Every skin included in this pack is completely original and follows a strictly movie based or real world equivalent scheme. This package also includes detailed skins for hands, weapons, special equipment, land vehicles, aircraft, props, environmental landscapes, plants, trees, other miscellaneous flora, fauna and tons more.
CREDITS / ACKNOWLEDGEMENTS
THE PROJAM TEAM
- Jonathan 'Syntaxx Seven' Velasquez
- Phil 'Mr. Grizzly' Olsen
- Todd 'Typhoon' Slade
- Sterling 'SHODAN' Doebler
ORIGINAL PRODUCTION CREDITS
- Twentieth Century Fox Film Corporation
- Fox Interactive
- Brandywine Production, Inc
- Sierra On-Line, Inc.
- Monolith Productions, Inc.
- Lithtech Productions, Inc.
- RAD Game Tools, Inc
REFERENCE / RESOURCE CREDITS
- Aliens 3
- Alien: Resurrection
- Predator Movie TPB
- Predator: Captive
- Predator: Cold War TPB
- Predator: Big Game TPB
- Predator: Race War
- Predator: Homeworld
- Predator: Hell Come A Walkin'
- Aliens Vs Predator Annual 1
- Aliens vs. Predator: Prey TPB
- Aliens vs. Predator: Deadliest of the Species
- Aliens vs. Predator: Hunter's Planet TPB
- The Yautja Encyclopedia
- Legends of the Saga
- Alan Sylvestri
- David Giller
- H.R. Giger
- James Cameron
- James Horner
- Ridley Scott
- Walter Hill
Thanks to all of the filmmakers, musicians, technicians, actors and storytellers who created, and or contributed to, the legend. We would like to take a moment and personally thank our family, friends and fans for all of the feedback and support they have given and most importantly, we would like to thank Alyson Olsen, Jacob Olsen, Emily Olsen and Victoria Velasquez for their love and support throughout the development of this entire series of projects. Your moral encouragement and patience is unwavering and worthy of personal respect and recognition. Without all of you, this project simply would not have been Possible.
- The PROJAM Team
FINAL WORDS FROM…
Phil 'Mr. Grizzly' Olsen
Strange to think that almost 4 years ago a young English 'kid' looked me up online to create an 'Aliens' skin pack that became PROJAM. Years later I am working with another young guy who is one of the best skinners I have ever met, and a guy who's dedication and commitment to high quality balance vs. realism is second to NONE! While this is the LAST PROJAM release, it is certainly not the end to PROJAM the team. Todd and I will be releasing some skin packs based on PJ4, I want to work on some machinima based on the Lithtech Jupiter engine, and I am sure Jon and I will be working together on another project on another engine and another game. I am sure we will all be enjoying the upcoming AvP movie, and as soon as they announce AvP 3 the game we'll all be back here again on PlanetAvp drooling and getting ready for paying with the new game and mod tools. Special thanks to FROSTY or FROSTY'S PLAYHOUSE, his support has been greatly appreciated. Same goes for the folks at PlanetAvP who have been supportive and dedicated to the community as well as our work. Last but not least, working with team mates this good pushes you until you are razor sharp. We had plenty of brain storming sessions that built on each other's ideas and equal amount of disagreements and arguments because we were all pushing for the VERY BEST. Sometimes we had different opinions on how to get there, however, even in disagreements we all realized that it was our love of what we were doing that pushed us, and we all respected each other. I'm damn proud to be a part of this team and to work with these guys!
Jonathan 'Syntaxx Seven' Velasquez
I would like to say that it has been an honor to work with such a devoted group of very talented people during the production of this mod and that I am more than proud to have been a part of this team. Together, Phil Olsen, Todd Slade, Sterling Doebler and myself have come together to combine are many unique skills to create something spectacular for the modding community to enjoy. The PROJAM Team has quite literally gone through hell and high water to bring this mod to the public and I hope through our creative ideas that the community can experience a long time of beautifully balanced multiplayer gaming because of it. As far as my involvement goes with this team, I definitely look forward to any future projects that may arise and hope to work with these exceptionally talented individuals once again. The PROJAM Team is more than a team, it's more than friends, we're a family of hardcore gamers that have sparked a revolutionary change in the way the Alien Vs Predator is played today. I would very much like to thank the community for their continued support and encouragement throughout the development processes and specifically Frosty of Frosty's playhouse for his full time server support. Now, it's time for me to sit back and take a long deserved break from modding community to enjoy the fruits of our labor. So, rest assured you will see me among the patrons of the PROJAM Server and that I will be right there fragging beside you.
Todd 'Typhoon' Slade
Working on PROJAM4 with Jon and Phil has been quite an experience. When they first approached me to work on PROJAM3 with them, I felt honored. Now I feel proud to have contributed to this fantastic production and to have worked with such dedicated people. Creating the alien and predator skins for this mod was actually pretty fun. I enjoyed working on these skins; the enthusiasm of the other guys is infectious. Some of the skins are the same from Projam3, in fact most of the predators are. I played with the aliens, and tried to get them to look as dark, wet, and I tried to make sure they all felt like members of the same species. Giving each class certain details, or making them just the right color was important to me, making sure that while they were similar, they were still unique. The Striker pred, aka the Mohawk pred, was touched up a bit, to make him fit in a bit more. Perhaps one of my favorite new skins, the Destroyer pred, was one of the more challenging to make. When I made that skin, the only real material I had to work off of was the McFarlane Alien vs Predator movie figures, namely the Celtic predator. Without those talented sculptors, the skin wouldn’t look the way it does. Working on this mod was fantastic, I learned a lot about how things work in the game. People probably have no idea how much work Jon put into this, and Sterling was a great help as well. Those guys are coding masters, they really know they’re stuff. Sometimes it felt like Phil and I were sitting back doodling on textures while those two were doing the work. The stuff they’ve created is amazing; I’ve never seen anything like it in an AvP2 modification. We had lots of discussions, lots of debates, even a few quarrels about new features and attributes, things have been added, been scrapped, and been redone again and a again. A lot went into creating PROJAM4, and I really hope people enjoy the mod, and have fun playing with it.