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A few Release Candidates later, a good amount of bugs fixed and a little more visual quality provided. Work on BG 1.0f is not stopping. There are a few more options to alter the hud. I added new menu options to select which information should be provided in which way on the hud. Oelund helped us to

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A few Release Candidates later, a good amount of bugs fixed and a little more visual quality provided. Work on BG 1.0f is not stopping. There are a few more options to alter the hud. I added new menu options to select which information should be provided in which way on the hud.

Oelund helped us to improve the reload animation. A preview video can be downloaded here (3mb - bink video)

Another big thanks goes to Tjoppen for getting the development stone of Battle Grounds Source rolling. First images and alpha versions can be viewed & downloaded here.

Below are screenshots of Steves rework of the map bg_ticonderoga and a work in progress snapshot of a new revolutionairre musket model as well as a finished and animated Brown Bess model:

TiconderogaRevolutionairreBrown Bess
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Chunky
Chunky

the video with the reloading animation is awsome :O

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Pilo
Pilo

For something thats source. It looks incredibaly bad. Sorry I just don't see anything that graps me at all.

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lhavelund
lhavelund

Pilo:

The game is still for Half-Life one, although they are moving on to Half-Life 2 when they have finished their next release: The Battlegrounds 1.0 Final.
After that, it's The Battlegrounds: Source. I am able to say this because I've tracked the mod for a mere two years.

Anyway, the reload animations is incredibly amazing. Oelund is capable of doing anything; Mapping, Modelling, Skinning, Animation, Coding... He's also on the Trenches Team ^^

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