This week our programmer was working on something a little bit in the background: collision. The player now collides with objects and steep terrain. You can run into houses and stand on tombstones. Some of the terrain might need a little reworking to make sure all areas that should be accessible still are.
And with that we decided to add jumping, and all the little tidbits that go with it. Hitting your head against things, split animations to do with jumping and momentum are all implemented.
I also added extra trees somewhere... I'll leave that to be shown off later.