Progress Update [6/29/20] – Upcoming Features
Greetings all! It has been months since Maze Qore Arena entered early access, and we wanted to show you what we have in store for our major update to the game.
Camera View Object Fading (CVOF)
We have been working on CVOF or Camera View Object Fading. This will fade the object to a transparent view whenever a player moves through terrain or structures above them. This also includes ceilings when entering buildings.
This will come very well in handy during gameplay, and will also allow us to expand for better level design.
Another feature we have been working on is online multiplayer and it is far from completion. This has been our ultimate goal for MQA from the very beginning, however we thought it would be best to start off with singleplayer first and give players something to enjoy while we work on polishing, tuning, and finalizing the game with our multiplayer update. The idea was for the singleplayer to serve as a demo of sorts to showcase the core gameplay style and features players can expect when playing the game (subjective to change). We wanted feedback on the direction to understand what we have done right and wrong about the game and what we can do to better it so it will be a fun game to enjoy once it leaves early access – all the more reason it is free to play during early access.
Meanwhile, we are working on network replication and multiplayer game modes as well as user mod support – player sprite editor, and level editor.
By the end of the release, we hope to publish MQ to mobile devices. This was our original intended goal but we underestimated the costs and requisites to distribute our game to iOS or Android store and lack the resources needed to make it happen, so we decided to just go with the standard PC path first, then return to the mobile path later.
Did we mention user-mod support? Why yes we did! The Labyrinth is our special plan to make this possible. In addition the the player sprite editor, the labyrinth is a special game mode that allows players to create custom levels to play and distribute with the community.
We are also far from completion with this feature. As modders ourselves, we truly liked what some games have offered for custom user content – Mario Maker, Little Big Planet, TimeSplitters – and we wish to preserve this tradition with Maze Qore Arena. As you may suspect, the Labyrinth is heavily inspired by TimeSplitters’ Mapmaker. Players will also be able to download their levels via save data and upload them on Mod.io.
That is all folks! Subscribe to our social media for updates.
Got any concerns or feedback to the game or like what we do, join us on Discord.
If you wish to give Maze Qore Arena a try, the game is on Steam E.A. for free.