Many of you may be wondering where we've been and what we've been up to on Aero Empire. However, it was not lack of progress that kept us from posting updates here on moddb. The real reason was that we wanted out next update to really impress the community, and had a bunch of awesome projects that we wanted to wait to be finished before our next update. However, as one project finished, we realized that it would fit better with another project which was underway (instead of as a standalone update), and so wanted to wait for that to be finished as well. So, while this one big update is still in the works, we decided it was better to post an update of what's been going on in the meantime in each department.
Unfortunately, there are no pretty pictures or videos to show off the progress on the game code – as it is all "hidden code." The good news is that a large chunk of the game – the game logic engine, has recently been completed. The game logic engine is the part of the code that handles the structure and functionality of the game. This includes unit management, projectile management, physics, game rules, game stages, weapon types, control and command hierarchies, nations, and so on. This is a big part of making the game playable – as once the game logic is done, you just need a user interface to handle the player's interaction with the game logic for the game to be playable (although, without AI, there wont be much to do in game).
In any case, the game code is shaping up well and getting pretty exciting. You can expect an early gameplay demo in the not too distant future.
The Basic Gyro has been finished and textured. It was modeled by Onerom, and textured by LindseyErin. For those who don't know her, LindseyErin is a new member of the team who has been hard at work texturing finished models.
An in game render of the textured gyro.
An offline rendered (not in game) video of the gyro.
The Gyro is a fighter type aircraft that launches from carrier airships. In contrast to the large and expensive airships, gyros are small and fast (around 8 meters long) and support little more than their miniaturized steam engine, the pilot and one or two weapons systems.
The medium farm has also been finished and textured. It was modeled by Asylum, and textured by LindseyErin.
An in game render of the texured farm.
An in game rendered video of the farm, with various angles and lighting.
The wavy canvas on top of the farm is a windmill in the Aero Empire world. Wind passing over the canvas causes it to oscillate, which turns a crankshaft and operates the mill used for the farm. This windmill design will also be used for operating the spiral for simpler airships that do not have steam engines.
New Building Models:
The Bazaar is a medium-large sized marketplace. It was modeled by Rodney and the concept art was made by RedOwl.
The commercial center is the largest of the marketplaces for the game. It will be found in large cities and capitol centers, and is one of the few buildings that has a foundation planted directly into the ground (not on a platform). It was modeled by Edinstein and the concept art was made by RedOwl.
New Character Model:
The under construction base model for the female character 1, modeled by Onerom.
One of four character bases in game, most characters in game will be a modification of one of those bases (different texture, clothes, hair, decals, etc).
New Airship Concepts:
The larger brother of the small carrier, the medium carrier is able to field more gyros and also has defensive turrets.
One of the hulls of the Large Bomber, which contains three of them. Including the envelope, the Large Bomber is the second largest airship in the game (second only to the flagship).
There were also some new building concepts posted above in the modeling section by RedOwl.
Music and Sound:
Robot Horse is another new member of the team, and he's been working both on the Aero Empire soundtrack, as well as sound effects for in game (which we have not had until this point).
Aero Empire Game Air Ballet audio - Mod DB
A rough sketch by RobotHorse trying to find the mood/feel of Aero Empire, which he did well with this song.
A video showing a dynamic engine sound effect for the gyro.
That's everything for this update. However, there's a lot in the works, and a lot of updates that should be coming just around the corner, including the possibility of a podcast! There's a lot of excitement going on here at Aero Empire, and we're going to make an effort to keep the community more up to date and involved.
Look forward to future updates!
Lead Programmer and Designer of Aero Empire