Post news RSS Progress Report: July 2021

An overall status of Galactic Legacy over the course of the month of July

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Thank you all for looking at this progress report, this was a great month for the mod! We hope to have more exciting things for our next update!

A NEEDED UPDATE

Our last update released in late-July for the most part was a big success, but was missing a number of features intended or introduced a few bugs. This week we will be looking into releasing a small mini-update to address such things as:

- Add the new force powers to the controls menu so they can be bound
- Add the ability to enable or disable npcs using the new force powers
- Add the ability to enable or disable npcs using Force Absorb (or make less frequent)
- Implement the Empire model changes previously mentioned in the last update's patch notes but didn't make it in.
- Prevent NPCs from blocking force lightning with their lightsabers
- Fix some balancing issues with the new force powers.

This should be released by Friday, August 13th, possibly sooner provided everything goes smoothly.

WHAT IS COMING NEXT

We held a community feedback a few months ago and results were very interesting. One question we asked is "What would you like for us to focus on next"? The majority have spoken, and the top 2 responses were: More missions, and manual blocking.

We will take this information to heart and so for this next major update, we will be looking into bringing in more missions, manual blocking, and we will also push to bring out Multiplayer as soon as possible!

MISSIONS TO EXPECT

The following are missions you can expect to see in the next update:

- Episode VI: Father vs. Son (Remaster)
- Episode IV: Deathstar Rescue
- Episode III: The End of the Clone Wars

MISSIONS POSSIBLY COMING

The following are missions we're aiming to bring to the next update, but are not finalized at this time:

- Episode III: Operation: Knightfall (Remaster, Anakin POV only)
- Episode II: Confronting the Count
- Episode I: Ambush on Tatooine
- Episode VIII: The Last Jedi

EPISODE IV: DEATHSTAR RESCUE

This mission is currently under active development but has a lot of work left to do. Currently our plan is to bring in a Luke Skywalker POV, and Ben Kenobi POV. Our mapper Wettergren has worked hard and created an amazing map allowing you to traverse the Empire's ultimate weapon as these characters. As Luke, you will be tasked with rescuing Princess Leia and then escaping the battle station. As Ben, you must sneak your way through the Death Star and find a way to deactivate the tractor beam holding the Millenium Falcon in place.

As our first non-duel and (sort of) non-Jedi/Sith mission, we aim to make this experience as entertaining as possible, introducing stealth mechanics and new puzzles so the experience is not entirely linear.

As I close, I'd invite all of you to check out some development screenshots of the mission, and I look forward to sharing more with you.

Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

SWGL SP x86 2021 08 02 13 04 37 SWGL SP x86 2021 08 02 13 04 39 SWGL SP x86 2021 08 02 13 06 19 SWGL SP x86 2021 08 02 13 06 39 SWGL SP x86 2021 08 02 13 08 13 SWGL SP x86 2021 08 02 13 08 37 SWGL SP x86 2021 08 02 13 09 09 SWGL SP x86 2021 08 02 13 09 31 SWGL SP x86 2021 08 02 13 11 23 SWGL SP x86 2021 08 02 13 11 47 SWGL SP x86 2021 08 02 13 12 18

Comments
WillTheFirst
WillTheFirst

Looking great! Very nice to hear about the new missions. Good luck to you guys.

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Linken233 Author
Linken233

Thank you!

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Guest
Guest

since you were talking about altering npc use of force powers.
would you consider adding a feature that stops npc form force puching you away if you use force choke? if its possible?

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Linken233 Author
Linken233

Coding that in would technically be super easy, barely an inconvenience. Could make it, might be a good idea

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Guest
Guest

One problem: when I try to load Mod EY4, LJ and others from SWGL, I see an error: No file for the weapon of number 35

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Linken233 Author
Linken233

Because those mods are designed for the base jka engine. We have talked on the team about preserving those mods by making them available in GL, so they could find their way in potentially if we feel it's a worthwhile investment.

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Guest
Guest

Is there a possibility to increase the range in which the npc is pushed hard puch? and the final clone wars ep 3 in which part of the movie will that specific mission take place?

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Linken233 Author
Linken233

Can you please rephrase the question? It's impossible to understand.

Reply Good karma+1 vote
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