Post news RSS Progress Report - April 28th, 2017

A brief update on game progress in the past few weeks.

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Ryan Hewer, Project Manager

Hello friends, after a few rounds of focus group testing, we’re making some minor changes to the demo tutorial to make gameplay elements a bit more straightforward and adding some polish to the heads-up display. This has pushed things back a week or so, but don’t worry – the Kickstarter is still on track for mid-May. Most of our changes are very minor bugfixes and writing some music for our official trailer, coming imminently.

So, while we’re waiting for things to come together, we’ve also been starting to design some new features, going forward. Killing creatures, for example, will give you an opportunity to harvest their eviscerated parts for noble (or nefarious) uses. We’re also looking at new fire spreading and localized radiation mechanics. Players will have infrared and ultraviolet lensing to help see camouflaged creatures. Also, lots of new cutscenes are getting finished, advancing the story.

The most important thing, however, is we now have a papercraft Clubberlang for our game’s backers to enjoy, and it’s adorable.

Thank you all for following us on this journey.

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