So far, I've added a lot of cool features to the game since we started development last week. Not all of them have been finished yet, but most have been.
Flickering Lights: Most lights now flicker when your flashlight is turned off, but turn off when the flashlight is enabled. Your flashlight will also flicker when it's battery is low.
XBOX 360 Controller Support: Q.U.A.D will launch a full XBOX 360 Controller support, along with the native mouse + keyboard.
Scare System: A totally new scare system allows you to experience different hauntings each time. Adding new triggers, loud sounds, multiple, heart-stopping scares, and more. This makes the game more suspenseful and memorable, to make sure that no one will miss anything. Trust me, you won't.
Flashlight (camera light): Creates a bright, short-ranged light to help you see in the pitch, dark blackness. Your flashlight runs on batteries and goes out every 5 to 10 minutes. Beware that when your flashlight is out, scares will happen more often than when it is on. Lights that would be on when the flashlight is normally turned off will not be on. It will flicker when it's battery power is low. To save it from going out or to power it back on, collect batteries at your HQ, which will be located at the front of the map.
Inventory System: Before you play each map, you will get to add equipment to your inventory. You can use this equipment in-game to gain evidence of the paranormal. Equipment includes camera spikes, parabolic microphones, EMF detectors, Electromagnetic Apparition Field Scanner, energy pumps, etc. You will get a chance to use all of these things to uncover the dark and evil back story of every map. Beware that using equipment will cause scares to become more prominent than not using equipment. To get the full effect, use some equipment and turn off your flashlight. But you might want to keep an extra pair of pants nearby, or change your computer chair to a toilet.