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This is a sample preview of both new and uniqe battle maps. DCI: Last Alliance is a Third Age: Total War submod that take the game to the late Second Age.

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The DCI: Last Alliance team is proud to present to you the

Sample preview of the new settlements of DCI:LA


Angrenost (Isengard)

The great black tower Orthanc was raised in Angrenost, that in the tongue of common Men is Isengard, by the Númenóreans. Crafted by unbreakable black stone it ward the fords in the Gap of Calenardhon, from the Wild Men of Enedwaith as well as invasions from Mordor against Eriador.

Minas Ithil

The fortress of Isildur is named the Tower of the Rising Moon, and it was built to guard the road into and from Mordor.
Tweaking the settlement by leo.civil.uefs, wall spikes are removed, gargoyles removed, whiter and brighter, 'normal' environment. Much improved compaired to the old model that been sneak peaked earlier.

Native Men and Northmen

The native peoples of the north-west of Middle-earth are granted new and rustic villages, towns and large towns, to reflect their ancient customs and cultures.
These are Rhovanion are "Northmen" culture. Hill-men of the North (HotN), Wild Men of Enedwaith (WoE) and Men of the Mountains (MotM) are "Native Men" culture. Settlement wise they are the same but with some faction-specific differences...

These models are courtesy of xHolyCrusader, Red_Devil and the EBII team [wall textures in the case of MotM]. Examples:

Village (WoE, Rhovanion and HotN)

Town and Large Town (MotM)

Large Town (WoE and HotN)

Large Town (Rhovanion)

Numenorean

All of leo.civil.uefs Gondor settlements plus some new ones, as are vanilla M2TW southern_european models with Leo's gondor textures. Example:

Harad

This faction's settlements reflect its unique situation of being a mixture of Haradrim and (Black) Numenoreans. Settlements contain both styles of buildings: the "middle eastern" look (as per Rhun) and the Numenorean look (as per, well, Numenoreans). The larger the settlement size the higher proportion of Numenorean buildings there is, i.e. as settlements grow they adopt the more civilised architecture design to a greater and greater degree (according the the Black Númenóreans perspective, that is, and they are the ruling despots so go figure).
Meaning that the very same concept of Númenórean influence on native populations, and not the other way around, applies here as it does in the Númenórean Kingdoms [Arnor and Gondor].

Examples:

Town:

Harad Fortress

For the full preview with more settlements, images and information as well as detailed and proper credits, visit our official page found here: Twcenter.net

Comments
Guest
Guest

really good

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Neadal
Neadal

Just awesome!

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Ngugi Author
Ngugi

Glad you like it guys :)

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Maxyms
Maxyms

Can't wait for the release !!

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Guest
Guest

very nice

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Aweluk
Aweluk

Wow, wow, wow!!
Small guess of when it could be so far for the release ... ? :D

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Ngugi Author
Ngugi

Oh, as I replied elsewhere, "the first rule of modding is you do not talk about release dates", haha, because they're always delayed.
But, as I said even earlier at the TWC forum:

"We are really down to our 'To Do-list for the final release' now. That mean still months and months of work (a.k.a this is no hint of a release date hehe), for sure, but we can see the goal at the horizon nowadays".

We plan to go straight for a full release, and if we maintain pace, I as an optimist would dare to guess on the second quarter of 2016.
No promises ;)

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Aweluk
Aweluk

(y)
Anyway, you got a whole bulk standing behind you guys, we are supporting you ! :)

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Ngugi Author
Ngugi

We're glad to hear it's anticipated, as it is a lot of "mod, sweat and tears" behind it, hehe; thanks from the team :)

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Guest
Guest

Very nice cant wait for release

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Ngugi Author
Ngugi

Thank you; we intend to deliver :)

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Guest
Guest

excuse me can know when the game is released , 2016 and still not out.

please report when it comes out.

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Ngugi Author
Ngugi

No, since we're still developing content we have not released no; for example Wild Men of Enedwaith was planned to use units from other mods, only with some tweaks, but now we are making all new models instead and such things do take time.
A release this year is still what's planned.

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Guest
Guest

I love the mixture of Numenòrean and Harad architecture! My question is: how will the settlement look in the campaign map? Will it be numenòrean or harad like?

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Ngugi Author
Ngugi

It feels very proper ingame.
As for strategy map models, the lower settlements use 'Haradrim' models while the higher levels use 'Númenórean', reflecting the degree of BN presence :)

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Guest
Guest

That's a nice idea! I can't wait to see this beautiful mod released :)

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