It was a while since I made a real update regarding the mod itself. Last post which got archived didn't really have a lot of views, well mostly because it was.. archived. Anyhow check it out for some mods & other stuff that run well along with Morrowind Rebirth.
Next out is a small preview of the 1.2 patch that will be released sometime in early August. It will be both minor & major changes, but mainly focusing on eliminating floaters, fixing landscape & other areas that wasn't really in a "final" state from the previous version. I think you will like it!
Vanilla Fixes
* Fixed a floating bag in Assurnabitashpi.
* Fixed a lot of floaters in Addamasartus.
* Fixed a missing wall piece in Hlaalo Manor, also removed a cheast which were stuck inside a wall.
* Fixed some floaters in Hlormaren.
* Fixed a clipping ladder in Indoranyon & master trainer Qorwynn won't no longer be hostile towards the player.
* Fixed a floating rock & some other small things inside Shushishi.
* Fixed a clipping tapestry in Raven Rock, Factor's Estate.
* Fixed a few floaters in Ashmelech. I also removed the sword from Toranu Rothalnim, who's a prisoner.
* Fixed some missaligned lanterns in Sha-Adnius plus a few other things.
* Fixed a missaligned document in Shallit.
* Fixed a "cell door" in Kudanat, holding a few slaves. This should obviously be locked, which wasn't the case in vanilla.
* Fixed the spell "Summon Bonewolf". Changed it from the school of Alteration, to Conjuration. Just like the other summon spells. (I'm not sure if it's used in-game though)
+ a huge number of fixes for other caves, shrines & tombs.*
*Assarnud, Assemanu, Assemanu Shrine, Assu, Beshara to name a few.
General Changes
* Some creature spawns have been relocated to avoid clipping issues.
* Finally got rid of the evocation error that caused issues for some players.
* I've never liked how Morrowind handled the chance to hit a creature or NPC.This is now somewhat fixed by giving all NPCS & creatures a fortify attack bonus. (20 points).
It will of course also apply to the player, rejoice! (This will obviously make the game a bit harder)
* There's a secret cult somewhere in Seyda Neen. There will be a neat reward for those who manage to destroy it. (No quest atm)
* A continuation on the landscaping. A lot of land around the West Gash & Bitter Coast have been reworked, removing floaters, texture seams & ugly spikes in the landscape.
* Added interiors for 2 houses and 1 Guard Tower in Balmora.
* Renamed a lot of things in the construction set to make it easier to see what changes I've made. (New items added in Rebirth starts with MR_)
* Removed 2 books from the game containing a readme & a credit-list (who would even considering that?!)
* Renamed Burnadette to Bernadette (Vivec Docks). This will reflect the shop's name "Bernadette's Imports'". Also changed her clothing from common clothing to exclusive, added locks to
all containers and changed race to imperial (didn't think Bernadette was especially nordish).
* Removed some files in the Morrowind Rebirth folder, that would replace a few textures (sand/ascadian isles stones).
* Removed the small island in Balmora, near the Silt Strider. This was done in order to make place for a new & larger bridge, that boats could actually go through. Also added a waterspout in the other direction, to make the river connect with the small "lake" north of Balmora.
* Fixed the new weapon lengths' for some weapons that somehow got excluded in 1.1.
Racial
* Removed Khajits frost & fire resistance/weakness. In Morrowind frost & fire comes from magical sources, in which case fur wouldn't matter.
Graphical
* Better leaf texture for the big trees around the bitter coast.
* New trees for the Ascadian Isles. These are true to lore.
There will be additional changes that won't be listed here or anywhere else, but I'll preview some screenshots every now & then, so be sure to check that out.
Screenshots
The town of Pelagiad. Also check out the new trees' by Vurt!
An overview of Ebonheart with the expanded "dock area".
Balmora in all its glory!
Dren Plantation as you've never seen it before!
The new leaf texture for the big trees around the Bitter Coast.
A bonus shot showing the new "dungeon" somewhere beneeth Seyda Neen. This shot is rather old so expect something far greater!
That's all, for now.. :)
Trance
Wohoo sweet :)
It's nice that your making updates for this MOD. THANKS!
i have a question. the question are, need i both addon for playing this mod ???
You mean the soundtrack? No it's included in the Main download!
no i mean, need i the both ADDONS for play this Mod?
Aha I got it wrong. Yes you do.