
STALKER - PreSky changes many features from vanilla (un modded) Clear Sky. This is a list of features for v0.4, which is nearing completion.

Multiple existing alife features have been improved upon, and new ones have been added
- Diggers in garbage now walk around and search piles of trash for loot, which can be found on them
- Monsters and npc's now roam around more freely
- Npc's and monsters have had some of their parameters adjusted so they react to the environment around them better
- A new Important Npc has been added for several missions
- NPC equipment loadouts have been changed again for rebalancing and new weapon additions

- More missions have been added for further playability
- A mission system similar to SoC's has been added, you can now select various differing but (sometimes) repeatable missions from npc's
- Sleeping Zones have been added
- Limansk has been opened up and warfare added to its streets
- Further content has been added to the custom pda, and it has been improved in a few areas
- Add Chimera Claw, Cat tail, and Tushkano head mutant bodyparts
- Add several new suits and weapons, and new upgrade schemes for them.
- Improved upgrade schemes - upgrade tiers now only unlock when the previous tier is completed
- Robbing Loners as Bandits in garbage has been added

- Fixed bug where you couldn't drag bodies while wearing the ecologist suits
- Fixed bug where you couldn't drag new zombie models
- Corrected position of Chimera Claw, Cat tail, and Tushkano head mutant bodyparts
- Fixed several upgrade scheme errors
- Fixed textures within several meshes, and removed redundant textures
Best luck ^_^
If you haven't already played PreSky v0.3, you need to. I never felt so at home in a world where I was in total control of what I did next. Would I go mug a few Stalkers for loot? Would I go hunt artifacts? Would I defend the Stalkers from bandit raids or mutant attacks? Total freedom of choice is a very strong selling point of this mod.
Keep up the good work, Fluffy22!
Looking forward to playing it :)
when cam we await v0.4 for download and testing?