Post news RSS Preparing for the last alpha test & the open beta launch

I'm so happy to tell you that the most of the scripting, implanting & map editing is finished. The time which I did spent on this project can't be paid back anymore and I just hope this will succeed.

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I'm so happy to tell you that the most of the scripting, implanting & map editing is finished. The time which I did spent on this project can't be paid back anymore and I just hope this will succeed.

For now there will be a last alpha-test on which you can apply here: Docs.google.com

You will get added and messaged on Steam with all required information.
In this test it is really important to note every bug (whatever which kind of).

After this test I will start fixing "probably" bugs and finish the map & then we can launch in the open-beta.

How the open-beta will look like?
- You have to count with crashes (client + server)
- You have to count in general with bugs
- You have to count with looses of like gear, items or whatever
- Bugged crafting recipes/resources
- Bugged/not existing textures
- not implanted items/armors/features
- etc.

We will launch with 1x 200 Slot EU Server. If the population is too big for one server then we will open a second 200 Slot EU Server.

The open-beta is basically a "raw"-format of the module. It's the module but probably unfinished & with bugs. The module will get constantly updates (like every 1, 2 or 3 weeks, depending on what features).
What does this exactly mean? I will constantly update the module which means I will add in several time periods new features.

There are also 3 new polls on which I beg you to vote:
Strawpoll.me
Strawpoll.me
Strawpoll.me

Also I am happy to officially release/launch the forums: (Feel free to apply your clan or for an admin position)
Got-roleplay.net

I wish you a good day/week etc.
Kindly regards,
Meijk Vandat (Illuminati, Head developer/creator)

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