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Working on the Infinite terrain generation and spawning/despawning of trees and placeholders.

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Hello all, Shane Lambert here talking about what has kept me busy for the last week. I have been tasked with level design and making an infinite terrain that is populated with trees, rocks and places of interest.

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This is a basic image of what I have achieved for the moment. The trees and rocks are spawned when the player walks along the terrain in all directions

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Then they are despawned behind the player to free up some valuable memory.

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Of course, this is pretty rough looking as I am only testing functionality at the moment and will not represent the end product. The next phase I am working on is to have interactable objects like mines, caves and dungeons that the player can loot and get all their shiny things.

Till next time.

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